Its not as complete as I would have liked it to be, but I released it with everything that I though was stable enough for testing.
Download V5 Prebeta
Some words on the prebeta:
It could be considered more of a tech demo considering how much is still missing. I have been doing more work with the physics library rather than the actual gamemaker wrapper, which is why alot of things are still missing. But dont worry, In a week or so I should have the rest of the missing functionality as well as fragmentation restored
There are only a few simple examples, nothing spectacular, but it will give you something to play around with for the next week or so while I finish making a proper beta release.
Obviosly there will be some bugs and mishaps, but do realize that im using my own homegrown physics library for this version that i have only been working on for a few months, not a proffessional library that has been in the making for years like V5
So bear with me for a while as I try to get all the functionality from V4 into V5. Most of the main functionality is there, it just needs some of the more minor functions as well as the fragmentation and a bunch of bug fixes.
P.S.
Someone please recomend to Mark that he make drawing textured
triangles much much muuuch faster....its making my soft bodies
run very slow in gamemaker, not because the simulation is slow,
but because gamemaker takes forever to draw a few measley
triangles
Edited by coderchris, 25 December 2007 - 09:46 AM.









