Game Cave Effects Engine 3!, 3.1 Now Available! |
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Game Cave Effects Engine 3!, 3.1 Now Available! |
Jul 9 2005, 04:58 AM
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#1
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Web Designer, Musician Group: GMC Member Posts: 2240 Joined: 19-October 03 From: NSW, Australia Member No.: 370 |
![]() Current Version: 3.1 - Written by Rhys Andrews The GameCave Effects Engine has been one of the most popular engines (and the original) around the GMC for 3 years now. It started with just a few effects, including rain and explosions - and is now a large library of visual effects, tutorials, and other resources designed to help you and your graphical side of game design. Finally, on the 14th of January, 2007, GameCave Effects Engine 3 has been released, unleashing another line of updates with new features. These features include a fully documented and commented system for all effects, and PDF tutorials on visual effect features such as particles and alpha masking. All effects have been re-written and optimized, with some old useless ones removed, and new ones added. ![]() Current Effects (Version 3.1)
Type: GM6/Editable Edition (Zipped with a PDF Documentation and Tutorials) Requirements: GM Registration; 6.1
Type: GM6/Editable Edition (Zipped with a PDF Documentation) Requirements: GM Registration; 6.1 ![]() Thankyou for Contributing to our Project! ~ GameCave Productions ~ This post has been edited by RhysAndrews: Jan 25 2009, 03:13 AM |
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Jul 9 2005, 10:38 AM
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#2
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GMC Member Group: GMC Member Posts: 811 Joined: 9-January 05 From: The Netherlands Member No.: 19564 |
Can you make it .exe because somehow my gamemaker doesn't support all patricle things like depth and blend. Want to try it because all your other things were good.
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Jul 9 2005, 11:20 AM
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#3
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GMC Member Group: Posts: 449 Joined: 3-October 04 From: Computerville Member No.: 15070 |
Wow!!!!!!!!!!!
Stunning!!!!!!!!!! This is the best Example I've Ever Seen!!!! |
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Jul 9 2005, 12:12 PM
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#4
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Web Designer, Musician Group: GMC Member Posts: 2240 Joined: 19-October 03 From: NSW, Australia Member No.: 370 |
Why thankyou Game_Genius! I don't really see how it's that amazing, but thankyou anyway.
pinguinpanic, make sure you are 1) registered 2) using 6.1 6.1 made major changes to the particle systems. |
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Jul 9 2005, 01:10 PM
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#5
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GMC Member Group: GMC Member Posts: 811 Joined: 9-January 05 From: The Netherlands Member No.: 19564 |
Ok I don't have 6.1
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Jul 9 2005, 02:28 PM
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#6
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Web Designer, Musician Group: GMC Member Posts: 2240 Joined: 19-October 03 From: NSW, Australia Member No.: 370 |
Okay. I have uploaded an EXE version.
I'm adding a cloud engine for v1.1 Please add ideas. |
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Jul 9 2005, 03:35 PM
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#7
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GMC Member Group: GMC Member Posts: 34 Joined: 17-April 04 Member No.: 8436 |
cool effects
This post has been edited by blaster-gamer: Jul 9 2005, 04:15 PM |
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Jul 9 2005, 05:15 PM
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#8
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GMC Member Group: GMC Member Posts: 192 Joined: 24-March 05 From: Finland Member No.: 24580 |
Great!!
Can this be done anyway with Gm 6.0?? |
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Jul 9 2005, 07:08 PM
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#9
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Music Composer Group: GMC Member Posts: 1116 Joined: 29-December 04 From: Canada Member No.: 18830 |
Interesting effects. I liked the cloud one a lot.
The explosion slows down so much after about three explosions are present. The blood effects are kinda... strange. The chunks should have a red outline instead of a gray one. Unless that's brain matter The clouds were pretty. Very well done there. Overall, a good example. The clouds could make lots of games look better. In fact, I might use those myself if I ever need them. -- RB EDIT: Somehow, I always spell "cloud" like "could" This post has been edited by The Red Baron: Jul 9 2005, 07:13 PM |
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Jul 9 2005, 07:22 PM
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#10
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GMC Member Group: GMC Member Posts: 299 Joined: 23-September 04 From: USA Member No.: 14656 |
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Jul 10 2005, 03:38 AM
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#11
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Web Designer, Musician Group: GMC Member Posts: 2240 Joined: 19-October 03 From: NSW, Australia Member No.: 370 |
Particles could be done with 6.0, But they were nowhere near as good quality at those in 6.1. For the games i created and creating, the blood's outline became dark red. However, i keep forgetting to change it in this one. I will for the next version. I must warn you, the clouds can much down quite a bit of FPS when you start putting objects in and making it an actual level; To change that just change the size of the cloud. It still looks good
Thanks for reviewing! Rhys Andrews |
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Jul 10 2005, 12:28 PM
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#12
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Electroman Group: GMC Member Posts: 305 Joined: 6-May 05 From: The Netherlands Member No.: 27250 |
I like the gore and the lightning effects the best, they are very cool! Good job Rhys!!!
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Jul 10 2005, 12:41 PM
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#13
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Digital-X Group: GMC Member Posts: 508 Joined: 7-April 04 From: _________ Team:Digital-X Member No.: 8004 |
Very nice effects dude....
You want ideas ?...how about some martix-Effects ? This post has been edited by Bowex: Jul 10 2005, 12:42 PM |
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Jul 10 2005, 12:55 PM
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#14
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Web Designer, Musician Group: GMC Member Posts: 2240 Joined: 19-October 03 From: NSW, Australia Member No.: 370 |
You mean bullet-time, etc?? I'll start working on it now.
EDIT: Actually i don't know about that.. we'll see. This post has been edited by RhysAndrews: Jul 10 2005, 12:57 PM |
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Jul 10 2005, 03:26 PM
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#15
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GMC Member Group: GMC Member Posts: 525 Joined: 15-November 03 From: The White North Member No.: 2109 |
Wow, that cloud effect is great. I might just use it in one of my games.
It is a little slow, though. It dropped from 60 to 30 fps once the clouds started showing up a lot. |
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Jul 10 2005, 03:33 PM
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#16
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The Ultimate Tweaker Group: GMC Member Posts: 764 Joined: 2-November 03 From: Texas (no, we don't ride horses instead of cars) Member No.: 1391 |
Could you specify in the first post that you have to be registered? I had to download, wait and open it before that problem arised.
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Jul 10 2005, 03:48 PM
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#17
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Web Designer, Musician Group: GMC Member Posts: 2240 Joined: 19-October 03 From: NSW, Australia Member No.: 370 |
Of course; And about the clouds; Making the size of the particles smaller makes a large FPS difference, and still looks good.
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Jul 10 2005, 05:13 PM
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#18
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GMC Member Group: GMC Member Posts: 192 Joined: 24-March 05 From: Finland Member No.: 24580 |
But, no can do! |
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Jul 10 2005, 05:17 PM
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#19
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GMC Member Group: GMC Member Posts: 61 Joined: 12-June 04 From: Alaska Member No.: 10415 |
Noce engine, nothing i have'nt seen before. but pretty nice.
and the gore is a bit.... odd, but hey! its GM! |
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Jul 10 2005, 08:56 PM
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#20
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Web Designer, Musician Group: GMC Member Posts: 2240 Joined: 19-October 03 From: NSW, Australia Member No.: 370 |
The gore looked good in my other games.. Oh well; thanks for your reviews.
Please, all stop complaining about it being 6.1. I couldn't have possibly done those particle effects in 6.0. |
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Lo-Fi Version | Time is now: 22nd November 2009 - 01:08 PM |