Ogg
#1
Posted 24 June 2005 - 07:09 AM
#2
Posted 24 June 2005 - 07:28 AM
#3
Posted 24 June 2005 - 07:33 AM
I want this so i can play the unreal tournament 2004 music...
#4
Posted 24 June 2005 - 07:40 AM
#5
Posted 24 June 2005 - 07:44 AM
#6
Posted 24 June 2005 - 07:54 AM
#7
Posted 24 June 2005 - 08:07 AM
ogg is very small, and a lot better quality than mp3.
#8
Posted 24 June 2005 - 08:12 AM
#9
Posted 24 June 2005 - 08:20 AM
#10
Posted 24 June 2005 - 08:24 AM
#11
Posted 24 June 2005 - 09:22 AM
@catdaemon, they wont sue unless your sell your game and u start to make big big bucks...
I guess you dont know epic/atari then do you? :/
Edited by catdaemon, 24 June 2005 - 09:22 AM.
#12
Posted 24 June 2005 - 09:31 AM
#13
Posted 24 June 2005 - 09:45 AM
I believe the SXMS dll should play your ogg music
yep it does
but still say you can play ogg esey with gm
load the file
MCI_command("OPEN "+chr(34)+file+chr(34)+" Type MPEGVIDEO ALIAS OGG")
play the sound
MCI_command("play OGG from 0")
pause the dound
MCI_command("pause OGG")
resume the sound
MCI_command("resume OGG")
Stop the sound
MCI_command("stop OGG")
Free the sound from memorie
MCI_command("close OGG")
now you can change OGG to sound1 sound2 .... whatever and have more then one sound playing at the same time
This code play wav and mp3 too
Now did you still need a dll ????
Edited by PORFIRIO, 24 June 2005 - 09:47 AM.
#14
Posted 24 June 2005 - 10:33 AM
#15
Posted 24 June 2005 - 10:37 AM
#16
Posted 24 June 2005 - 11:09 AM
Mediadll.zip
It only has simple, play, stop and such controls with ogg, but i think it would do...
Edited by MaJoRa, 24 June 2005 - 11:10 AM.
#17
Posted 24 June 2005 - 11:53 AM
I didn't know MCI played ogg... Last time I checked MSDN all it played was midi, wav, and mp3...I believe the SXMS dll should play your ogg music
yep it does
but still say you can play ogg esey with gm
load the file
MCI_command("OPEN "+chr(34)+file+chr(34)+" Type MPEGVIDEO ALIAS OGG")
play the sound
MCI_command("play OGG from 0")
pause the dound
MCI_command("pause OGG")
resume the sound
MCI_command("resume OGG")
Stop the sound
MCI_command("stop OGG")
Free the sound from memorie
MCI_command("close OGG")
now you can change OGG to sound1 sound2 .... whatever and have more then one sound playing at the same time
This code play wav and mp3 too
Now did you still need a dll ????
Edited by Nintendofreak88, 24 June 2005 - 11:53 AM.
#18
Posted 24 June 2005 - 12:52 PM
#19
Posted 24 June 2005 - 01:53 PM
I didn't know MCI played ogg... Last time I checked MSDN all it played was midi, wav, and mp3...
......
yes it work's very well MCI can play mod too but you need to register a dll
#20
Posted 24 June 2005 - 10:37 PM
I didn't know MCI played ogg... Last time I checked MSDN all it played was midi, wav, and mp3...
......
yes it work's very well MCI can play mod too but you need to register a dll
MCI will only play ogg if the computer has that codec installed. In my experience, MCI could not play ogg, however, I'm not using the latest version of WMP, which MCI is based a lot on, apparently. For a game, I would not recommend using MCI, since it's so computer (software) dependant. I personally would use a DLL, however, if you just want OGG support, I do NOT recommend using SXMS2, since it is a bit complex for something so trivial.
Of course, why not try learning the OGG format and parsing it yourself =P.
~Brandon
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