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Super Sound System Dll (new: 3.4)


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#441 snake5

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Posted 23 April 2011 - 04:45 PM

I don't really want to tell this here (seems to be a bit impolite to the author of this DLL) but since everyone's asking about it and the author of this DLL doesn't seem to care, you could try my DLL and tell me if it works with GM 8.1 (I have tested it only with GM8 so I'd really appreciate if you could test it with GM 8.1).
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#442 nottud

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Posted 27 May 2011 - 12:30 AM

Just located a fix someone has made:

http://87.117.195.66...10/topics/61846

The alteration I think he has made is the script file.

Some point if have time I may assemble a new .gex file for it.

Edited by nottud, 27 May 2011 - 12:36 AM.

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#443 cdsand

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Posted 29 May 2011 - 02:09 PM

I'm using the script workaround but some things still don't work, specifically, volume setting.
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#444 DackR

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Posted 30 May 2011 - 04:36 AM

I'm using the script workaround but some things still don't work, specifically, volume setting.


I just added an extension to the post referenced above that should fix that issue. Let me know if you still have a problem with the extension.

EDIT: I just tested the volume function and it looks like the extension version doesn't fix volume either... I've tried a few things, but haven't been able to fix it yet. Strange...

Edited by DackR, 30 May 2011 - 05:09 AM.

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#445 DackR

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Posted 01 June 2011 - 04:22 AM

I'm using the script workaround but some things still don't work, specifically, volume setting.


I strongly recommend you check out snake5's SG Audio DLL. It works like a champ and is very similar to Supersound in function. (Only much better.)

http://gmc.yoyogames.com/index.php?showtopic=506072

If you need an easy way to move over to SG Audio, here is a GML file that maps all compatible Supersound functions to SG Audio.

ZIP:
http://www.mediafire.com/?uoch9zf0oozcb8l

RAR:
http://www.mediafire.com/?q9722o7n5eisia2
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#446 _211026

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Posted 10 June 2011 - 11:49 AM

Please guys resolve volume error, is important :)
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#447 imam_mashur

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Posted 02 July 2011 - 06:26 AM

I can't download it. The link is dead.
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#448 zerolegends

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Posted 15 July 2011 - 07:09 PM

Can i set up directories?
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#449 puppo

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Posted 01 August 2011 - 06:51 AM

Yesterday I posted an example on how to set up independently Music and Sound Effects in OGG format inside the Options panel of a game, using the SuperSound System DLL v3.4.
You can find the example here: Music and Audio Effects (OGG with SuperSound DLL). I think it might be useful to someone... ;)

Thanks to tsg1zzn for this great DLL :D !

Puppo
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#450 Wiiboy4ever

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Posted 24 August 2011 - 05:33 PM

Sorry if this is bumping, but:

Can it do fading? I use for bgm but I don't see any fading code... :(
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#451 Nocturne

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Posted 24 August 2011 - 05:36 PM

It can fade, but you need to do it yourself as there is not automatic option. Here's an example...

//CREATE EVENT
vol=10000;

//STEP EVENT
if vol>0
{
vol-=1000;
SS_SetSoundVol(sound,vol); //This may not be the correct script, as I haven't used SS in a while!!!!
}

Check the SS scripts for the correct one, as the one I posted may not be called quite that (but it will be similar)..
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#452 varuks

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Posted 27 August 2011 - 07:34 PM

Im sorry but I dont get it... where am I supposed to find out the names of the functions?
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#453 Davve

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Posted 28 August 2011 - 08:04 PM

My reaction when I found this:
Posted Image

My reaction when I had installed it and found out that you could only play one sound at a time:
Posted Image
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#454 banov

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Posted 20 October 2011 - 05:07 PM

I've been having a bit of a long time issue, and I'd like to see if there are any best practices to avoid it. Simply, when I close my game it sometimes remains invisibly open and takes up about 400K of memory in the task manager--that's about the size of my music. I have a debug code that confirms when SS_Unload runs, so I KNOW it ran, but I don't think it actually unloaded the music.

Often it works, other times it does not. Is there any additional precaution I can take to ensure SS_Unload runs before the game quits? Should I have it unload and then quit in different scripts/frames?
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#455 Klassic

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Posted 20 October 2011 - 11:55 PM

I've been having the same issue as Banov. The DLL works perfectly fine, except when closing. Sometimes there are errors post-close, sometimes it closes fine.
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#456 banov

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Posted 17 November 2011 - 07:57 PM

I've been having a bit of a long time issue, and I'd like to see if there are any best practices to avoid it. Simply, when I close my game it sometimes remains invisibly open and takes up about 400K of memory in the task manager--that's about the size of my music. I have a debug code that confirms when SS_Unload runs, so I KNOW it ran, but I don't think it actually unloaded the music.

Often it works, other times it does not. Is there any additional precaution I can take to ensure SS_Unload runs before the game quits? Should I have it unload and then quit in different scripts/frames?


I've made the problem less severe by having the music load in and out at runtime, so the memory usage after closing is never more than, like, 80K. But it's still an issue.

Is that just something I and the players of my game will have to live with?
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#457 Silver Scratch

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Posted 27 January 2012 - 12:31 AM

http://www.yourfileh...p?cat=...stem3. 4_dll.zip

The link is dead? Help? :sad:
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#458 Yal

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Posted 13 February 2012 - 08:21 AM

Sscratch, the link is not dead... there's just a SPACE inside it, making the URL end before the end of the link data.


I don't like the file host. I'd recommend Box.net which is free of ads... but I guess the OP is dead or has left or something (since the last edit was 3 years ago according to the data in the ZIP folder)






Finally, I'd recommend renaming the sample OGG file. As soon as I saw the word "babe" in it ("Anime Bowling Babes") I instantly deleted the ZIP from my USB just in case it would have some sort of infection. Replace it with a Super Mario Bros. underworld theme or something trustworthy.
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#459 Pixel8ed72

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Posted 14 May 2012 - 11:20 PM

This is great and all, but is it possible to set the position to start looping?
IE, play the song from the start, but when it reaches, say, 0:10, begin looping, and at 0:47, loop back to 0:10?
:)
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#460 Manfrex

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Posted 25 May 2012 - 02:34 PM

The download link is broken! I REALLY need this dll. Can someone please upload it somewhere?
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