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Super Sound System Dll (new: 3.4)


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#1 tsg1zzn

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Posted 24 April 2005 - 01:27 PM

Super Sound System
for GM 5.0 and above
Version 3.4
by tsg1zzn: trondsg@gmail.com
-------------------------------------------------------------------------------------
Features:
  • Plays Ogg Vorbis and Wav
  • Very easy to use
  • Change frequency
  • Change volume
  • Change panning
  • Play once or loop.
  • Set/get the current playback frequency (per sound). Great for car engine sounds.
  • Set/get the current volume (per sound).
  • Set/get the current panning (per sound).
  • Load and unload sounds at need.
  • Check if a sound is playing once, playing looped, paused or stopped.
  • Set and get the position of a playing, looping or paused sound.
  • Get the length of a sound.
Version 3.4 is an update that adds sound streaming (from disk) and there should be no more crashes if SS_Unload() is called on game end.

Important note regarding version 3.2 and above: Some scripts that previously returned -1 on failure now returns an error code less than 0 (-1 or -2) on failure, so change your code to check for a value less than 0 instead of -1 for these scripts.

Download link for version 3.4:
http://www.yourfileh...stem3.4_dll.zip

The dll is free to use for both free and commercial games.

Edited by tsg1zzn, 19 March 2009 - 10:23 AM.

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#2 dethev

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Posted 24 April 2005 - 02:27 PM

Awesome tsg1zzn, simple to use and has the functions I need. Not to overcomplicated too. Anyone that needs an ogg vorbis only dll should get this instead of Shaltif's.
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#3 scream681

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Posted 25 June 2005 - 02:45 PM

This is a great dll, I wonder why this topic got so little replies, you saved my a** :D Now i can play OGG in TUC2. Thanx dude :) .

EDIT: Can you add a function to check if a sound is playing?

Edited by scream681, 25 June 2005 - 07:18 PM.

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#4 HolyCause

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Posted 25 June 2005 - 06:10 PM

Hello,

Anyone that needs an ogg vorbis only dll should get this instead of Shaltif's.

<{POST_SNAPBACK}>

Indeed. I considered using Shaltif's SXMS DLL but it's way too complicated for just playing *.ogg. This DLL is going to be really useful :D

EDIT: Can you add a function to check if a sound is playing?

I'm for that too. That would very handy ^_^

-- RB :)
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#5 tsg1zzn

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Posted 27 June 2005 - 08:26 AM

EDIT: Can you add a function to check if a sound is playing?

<{POST_SNAPBACK}>

I'll try, but don't expect too much. No guarantees at all.
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#6 pythonpoole

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Posted 27 June 2005 - 08:48 AM

I have no and take no responsibilities for the results of improper or proper usage in case this usage results in problems, included, but not limited to; damage, poisoning, terror attacks, vomit on floor, worm in apple, virus in any place, windows in doors, non-working or partially defect breakes, power outage or emtpy swimming pools.


Thats not fair.. my swimming pool is empty.... I don't like this agreement.... what he says he doesn't take responsibility for actually does happen ;) btw i also have a window in a door ^_^
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#7 tsg1zzn

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Posted 28 June 2005 - 07:09 PM

For those of you who are waiting for a function to check if a sound is playing:

I am working on it. In fact it works already. I'm just going to add some extra goodies like position check and set before release.

EDIT: Ok, release in 5 minutes.

This is a great dll, I wonder why this topic got so little replies, you saved my a** :D Now i can play OGG in TUC2. Thanx dude :( .

<{POST_SNAPBACK}>

It's because it works. If it trew a lot of errors you can bet hundreds of people would have flooded the topic with "it doesn't work for me either" within a minute.

Edited by tsg1zzn, 28 June 2005 - 07:54 PM.

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#8 scream681

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Posted 28 June 2005 - 07:54 PM

Cool, keep up the good work.
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#9 tsg1zzn

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Posted 28 June 2005 - 08:01 PM

It is now released. Here is the download link for version 2: http://home.no.net/t...system2_dll.zip

EDIT: Wrong link.
EDIT: Wrong link again. Should be fixed now.

Edited by tsg1zzn, 28 June 2005 - 08:02 PM.

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#10 NetCept

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Posted 29 June 2005 - 05:35 PM

is this dll compitable with Boosteds engine?
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#11 tsg1zzn

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Posted 29 June 2005 - 06:27 PM

I have no idea what Boosteds engine is. Maybe if you told me, I could answer. :lol:
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#12 scream681

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Posted 04 July 2005 - 07:24 PM

DO you need to call the dll to stop functioning at the game end? All the other dlls needed, but it seems like this one dont have a function for stopping its function. Does it unload the files when the game ends?

Edited by scream681, 04 July 2005 - 07:25 PM.

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#13 Flashback

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Posted 05 July 2005 - 03:14 AM

Ah, so very good - You're saving me 200kb download size on my game by letting me use OGGs! Now in the credits of Scoperta Solare!
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#14 tsg1zzn

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Posted 10 August 2005 - 07:00 PM

DO you need to call the dll to stop functioning at the game end? All the other dlls needed, but it seems like this one dont have a function for stopping its function. Does it unload the files when the game ends?

<{POST_SNAPBACK}>

As long as the game executable is not running, nothing stays in memory. So don't worry, be happy. <_<
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#15 GmDude66

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Posted 10 August 2005 - 07:12 PM

if this could play .mp3's of any bitrate/sampling rate i would download it right away. ummm shaltifs if to confusing for just making a mp3 player...
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#16 Tetria

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Posted 24 August 2005 - 07:20 PM

I agree with GmDude66, but any way. I've been wondering how to have ajustable volume for awhile. And now I have more than that. This is a definate must have.
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#17 armigus

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Posted 29 August 2005 - 02:10 PM

GmDude, you can convert your mp3 files to ogg. Mp3 Ogg Lab can do the job for free. Then SuperSound can play your music.
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#18 Aqwilla

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Posted 02 September 2005 - 11:25 AM

Does this have 3D sound? This would be usefful for GM 5,x games since this Gm doesint have this funcion...
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#19 tsg1zzn

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Posted 02 September 2005 - 02:50 PM

It doesn't have 3d sound support. Only left/right panning.
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#20 Aqwilla

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Posted 03 September 2005 - 08:59 AM

So you can make it, can you?
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