New Gmtokamak 1.2.5 - With Terrain Mesh Support
#141
Posted 16 June 2006 - 12:20 PM
#142
Posted 16 June 2006 - 06:43 PM
Hmm some updates in dlls, i made some optimizations in dll (code and project), but its need ATM 3 dlls for run in another pc's, because of VC++ 2005 Dependencies...
#143
Posted 13 August 2007 - 05:46 PM
I have a terrian made from a sprite not a model,so how do I make it static just
as in your GMI TOKAMAK example.
The 'TOK_SetStaticMesh' only works for modeled terrians I suppose.
#144
Posted 19 August 2007 - 01:07 AM
Thanks for use GMTokamak!
Bye!
MACARRAUM
#145
Posted 20 August 2007 - 06:49 PM
I beginning to study this..yup! just model files... in first page of topic have the supported formats...
Thanks for use GMTokamak!
Bye!
MACARRAUM
What are the materials used for..
#146
Posted 25 August 2007 - 01:18 AM
great so i could finally make a 3d incredible machine game and they would have a simulation of how things would work in the real world. like wether a certain type of plane would crash just after take off.I beginning to study this..yup! just model files... in first page of topic have the supported formats...
Thanks for use GMTokamak!
Bye!
MACARRAUM![]()
What are the materials used for..
#147
Posted 21 September 2007 - 07:05 PM
#148
Posted 06 December 2007 - 06:00 PM
(or anyone else in this)
Will you to make a small demo with this example:-file download
A simple demo of rigid bodies,static animated bodies...(except ragdolls)
that collide with other objs and fall with rotations.
And also some demonstration on forces.
I'hav been trying soo much and couldn't get anything to work.
There some of those TOK..() codes already put in some of those objects, if
they are wrong feel free to correct them.
And I hope this becomes usefull for all the bloody noobs in the GMC including me...
...pardon me
#149
Posted 09 December 2007 - 02:16 PM
#150
Posted 26 January 2008 - 04:46 PM
#151
Posted 01 February 2008 - 07:54 PM
#153
Posted 04 February 2008 - 08:04 PM
- Fede-lasse
#154
Posted 11 April 2008 - 01:57 PM
#155
Posted 11 April 2008 - 02:21 PM
-hanson
Edited by hanson, 11 April 2008 - 02:23 PM.
#156
Posted 14 April 2008 - 05:53 AM
#157
Posted 22 April 2009 - 07:28 PM
im testing it out and tried to make a ragdoll (in 2D) but i dont get the bodyparts not to collide with each other...
as someone wrote i tried to set the legs to a different depth (z) but it doesnt work
i also tried just to make two blocks like this:
block1 created at: [100,100,0]; size: [16,16,16]
block2 created at: [100,100,50]; size: [16,16,16]
you should think that the blocks dont collide because block1 is in front of block2 (if i understand this correcty) but they do :/
weird... would be nice if someone who is familiar with this could help me out
//btw i found the documentation here: http://www.tokamakph.../documentation/
#158
Posted 27 October 2009 - 08:13 PM
Here's the new link: GMTomakak.zip (330 kB | GM6)
Good luck!
Cheers,
Dmitri
#160
Posted 02 April 2010 - 09:57 AM
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