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New Gmtokamak 1.2.5 - With Terrain Mesh Support


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#141 ..::Origin::..

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Posted 16 June 2006 - 12:20 PM

STOP BUMPING OLD TOPICS!
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#142 MACARRAUM

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Posted 16 June 2006 - 06:43 PM

The link is working fine for me.

Hmm some updates in dlls, i made some optimizations in dll (code and project), but its need ATM 3 dlls for run in another pc's, because of VC++ 2005 Dependencies...
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#143 freko

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Posted 13 August 2007 - 05:46 PM

I'm in 3d
I have a terrian made from a sprite not a model,so how do I make it static just
as in your GMI TOKAMAK example.

The 'TOK_SetStaticMesh' only works for modeled terrians I suppose.
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#144 MACARRAUM

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Posted 19 August 2007 - 01:07 AM

yup! just model files... in first page of topic have the supported formats...

Thanks for use GMTokamak!

Bye!

MACARRAUM
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#145 freko

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Posted 20 August 2007 - 06:49 PM

yup! just model files... in first page of topic have the supported formats...

Thanks for use GMTokamak!

Bye!

MACARRAUM

<{POST_SNAPBACK}>

I beginning to study this.. ;)
What are the materials used for..
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#146 mrsmes

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Posted 25 August 2007 - 01:18 AM

yup! just model files... in first page of topic have the supported formats...

Thanks for use GMTokamak!

Bye!

MACARRAUM

<{POST_SNAPBACK}>

I beginning to study this.. :(
What are the materials used for..

<{POST_SNAPBACK}>

great so i could finally make a 3d incredible machine game and they would have a simulation of how things would work in the real world. like wether a certain type of plane would crash just after take off.
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#147 Rixeno

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Posted 21 September 2007 - 07:05 PM

Umm... the link is broken -_- ... and I was searching for something like this forever... can someone post a mirror? :blink:
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#148 freko

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Posted 06 December 2007 - 06:00 PM

MACARRAUM can you do me favour.
(or anyone else in this)

Will you to make a small demo with this example:-file download

A simple demo of rigid bodies,static animated bodies...(except ragdolls)
that collide with other objs and fall with rotations.
And also some demonstration on forces.

I'hav been trying soo much and couldn't get anything to work.
There some of those TOK..() codes already put in some of those objects, if
they are wrong feel free to correct them.

And I hope this becomes usefull for all the bloody noobs in the GMC including me...


...pardon me
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#149 ditdingiscool

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Posted 09 December 2007 - 02:16 PM

poo!, its a broken link, could you please fix that?
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#150 Fede-lasse

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Posted 26 January 2008 - 04:46 PM

Links broken, please update :)
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#151 Archangel7x

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Posted 01 February 2008 - 07:54 PM

Yes please re-upload/update links are broken :wacko:
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#152 hanson

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Posted 01 February 2008 - 08:18 PM

If you want to contact him, you should probably email him.
He hasn't been loggen into the gmc since the 18th of August, 2007.

-hanson
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#153 Fede-lasse

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Posted 04 February 2008 - 08:04 PM

Okay, I sended him an E-Mail. Now all we can do is wait...

- Fede-lasse
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#154 MNE

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Posted 11 April 2008 - 01:57 PM

Please repair the link !!!! :)
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#155 hanson

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Posted 11 April 2008 - 02:21 PM

Come to think of it, I might actually have it on my other computer. I'll see if I can possibly re-host it. If I can't, you can always use GM Bullet or GMNewton when they are released. Both are currently being developed.

-hanson

Edited by hanson, 11 April 2008 - 02:23 PM.

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#156 MNE

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Posted 14 April 2008 - 05:53 AM

Ok thank,s
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#157 trollbone

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Posted 22 April 2009 - 07:28 PM

what a pity that the author stopped working on this because the engine is pretty powerful and in contrast to others very easy to implement in a game

im testing it out and tried to make a ragdoll (in 2D) but i dont get the bodyparts not to collide with each other...
as someone wrote i tried to set the legs to a different depth (z) but it doesnt work :)
i also tried just to make two blocks like this:
block1 created at: [100,100,0]; size: [16,16,16]
block2 created at: [100,100,50]; size: [16,16,16]
you should think that the blocks dont collide because block1 is in front of block2 (if i understand this correcty) but they do :/

weird... would be nice if someone who is familiar with this could help me out

//btw i found the documentation here: http://www.tokamakph.../documentation/
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#158 DmitriV

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Posted 27 October 2009 - 08:13 PM

Good news for ALL!! I've reuploaded the GMTomakak.zip!

Here's the new link: GMTomakak.zip (330 kB | GM6)
Good luck! :)

Cheers,
Dmitri
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#159 Jalage

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Posted 31 March 2010 - 03:47 PM

I know I'm bringing back an old topic, but I need some help. Does anyone know how to check if an object is on the floor with this DLL? The working download link is here, by the way.
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#160 stanigap

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Posted 02 April 2010 - 09:57 AM

this is interesting
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