- Title: Shockwave Effect
- Description: A nice looking distortion effect done using surfaces
- GM Version: GM6
- Registered: Yes
- File Type: .zip
- File Size: 2.3MB
- File Link:

- File Mirror : http://www.host-a.ne...k13673/wave.zip
- Required Extensions: No
- Required DLLs: No
Summary
Made this example long ago but fixed the links after quite a while - I'm currently working on a set of tutorials to explain how to use surfaces and textured drawing to create certain effects - possibly including improved versions of these scripts.
You need GM6.0 or older (registered/pro version) to run the gm6-file!
How did you make this?
Primary by using texture primitives combined with surfaces, and then drawing parts of the screen with some offsets.
It's hard to explain, but I recommend you to look at the comments in the scripts.
Does this work in 3D?
Surfaces does not work in 3D - I assume it wouldn't be possible; however i recommend you to keep an eye out for another tutorial I'm about to make, where I explain ways to create realistic 3D-effects without going into 3D-mode.
Is scripts taking up lot of CPU?
I had to call and draw at least 20-30 scripts in order to make the system lack. That equals to about 800-1200 textured vertexes. I guess that surfaces and texture primitives are not the worst when it comes to performance.
It's awsome! Can i use it in my game?
You're free to use any of the scripts, but I ask kindly that you give me credit (My name and "compagny" is: Nils Rungholm Jensen - Northern Realm Jackal Gaming).
Hope I've made myself useful.
You will hear from me again soon.
MODERATOR EDIT : This topic has been fixed by me as the effect is really well done and looks fantastic.
Edited by Nocturne, 22 January 2012 - 07:51 AM.











