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Random Maze Generator (using Gm6 D3d)


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#1 Magicman657

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Posted 05 March 2005 - 05:03 AM

Hello everyone,

This is my latest completed project. I would first like to thank Herooftime for creating the generation method used in the game. Random Maze Generator creates random 3d mazes using the GM6 d3d engine. You solve a maze, and then you are shown a map of the path taken, and another maze can be generated. There is also an option to have the computer solve the mazes for you. Press F1 for controls, game info, and help.

Screenshots
Posted Image
Posted Image

Download .gm6
Download .exe

Please post any questions/comments you may have.

Edit- I fixed an error that people in some countries were having because of diferent number systems. If RMG already works for you, then don't bother redownloading.

Edit 2- News!

#8 in the GM6 category in the Game Maker Competition 2005!!!
This is awesome, it won 8th place!

~Magicman657

Edited by Magicman657, 04 September 2007 - 10:41 PM.

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#2 conrad500

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Posted 05 March 2005 - 09:39 PM

Lol, This game Pwns!
Fun Facts
* It is impossible for any 1 person to solve all possible generated mazes. In fact, if a computer solved 1 possible maze (assuming each maze wasn't ever generated previously) every 10 seconds, it would take several billion years to solve all of them.

lets see about that...
















i'm bored..
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#3 Day Of Doom Games

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Posted 05 March 2005 - 11:17 PM

Good Game.


But... now I allways get a error at the goal :).

Posted Image

Edited by Day Of Doom Games, 06 March 2005 - 09:37 AM.

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#4 Magicman657

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Posted 05 March 2005 - 11:49 PM

I know why that is....this actually happened to someone else in a completely different project I worked on, its because of the way you do numbers. American numbers and Swedish numbers are written differently, and I'm assuming thats why you are getting an error when it is working with the numbers in the text file.
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#5 Fizzed

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Posted 06 March 2005 - 04:14 AM

"God Game."

Lets not be too exaggerated.. XD

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#6 Smarttart62

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Posted 06 March 2005 - 05:18 AM

havent DL'd it but since its totally random wouldn't sometimes it be unsolvable? or did u fix tht problem?
-Steve
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#7 Quietus

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Posted 06 March 2005 - 05:25 AM

Awesome, Magicman657

Has anyone got a time faster than 00:12?
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#8 Mitchell EX

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Posted 06 March 2005 - 06:03 AM

My best is 0:33.

10/10 great game. I like the summery screen, that must be hard to do.

In opinion these times are your level:

1:00 + = TOO Slow
0:50 = Slugish
0:40 = Ok
0:30 = Fast mind
0:20 = Maze Ace
0:19 or less = KING!!! :)
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#9 Day Of Doom Games

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Posted 06 March 2005 - 09:38 AM

"God Game."

<{POST_SNAPBACK}>


Heh, I forgott my glasses. :)

Edited by Day Of Doom Games, 06 March 2005 - 09:39 AM.

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#10 Magicman657

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Posted 06 March 2005 - 08:08 PM

My best time was 13 seconds, and that was basically a strait run around the outside.

Smarttart, it is impossible for this to generate an unsolvable maze, Herooftime and I spent hours trying to think of a possiblility that would be unsolvable, and we couldn't make one.

I'll try to get a version up for those of you who encounter Day of Doom's error, but you will only need to download that version if your computer doesn't write numbers that same way as the US.
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#11 BusterBot858

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Posted 07 March 2005 - 08:29 PM

Does this use the mp_grid functions for the testing the mazes? I haven't played it yet, will edit.
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#12 DiZ

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Posted 07 March 2005 - 09:42 PM

Well, I havent seen any games of yours in a while.
And this was excellent!
I liked this very much.
My best time is 15 seconds.
9/10
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#13 Magicman657

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Posted 09 March 2005 - 09:05 PM

BusterBot, I used the mp_grid functions for the computer's AI. It took like, oh what, 5 lines of code to make? :D

Ishootery, I'm glad you like it.



I just uploaded a new version of RMG, but there's no need to redownload it if it works for you. I just fixed Day Of Doom's error that resulted from different country's ways of writing numbers, so if you got this error (I borrowed Day Of Doom's pict)

Posted Image

, then you should redownload, otherwise, you should be good already.
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64 Digits Castle Defender OSG
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#14 Crusader

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Posted 12 March 2005 - 02:12 AM

great game, I just hate the fact that, All these maze games came out when I was just finishing up mine, now it seems 'un-original'. But I'm sure you started this a long time ago.

Anyways, great job. Id give it 10/10. My best time was around 20 sec.
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#15 Magicman657

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Posted 12 March 2005 - 05:27 AM

Thank you very much, Crusader......I actually made this for the GM Contest, and submitted it as an editable. As soon as they annouce the winners, I'll post the editable version...(I want to wait to see how it does first though, just out of curiosity...) I hope you don't mind, I decided to quote you in the topic description.
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#16 Crusader

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Posted 14 March 2005 - 09:59 PM

dont mind at all, and which contest were you talking about exactly?
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#17 web1992

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Posted 14 March 2005 - 10:10 PM

I see a black screen when I try to play. An reasons you can think of?
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#18 geneandjims

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Posted 14 March 2005 - 10:19 PM

An awesome time blower for sure. Now all ya have to do is add monsters and some really big guns and you have an award winning shooter. But I like the texture for the walls, reminds me of the matrix for some reason. But anyways, I'd give it a 9/10 for sure.

Good job,
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#19 Thomas

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Posted 16 March 2005 - 12:21 AM

That was great! Loved the thing that showed your path at the end!
9.2/10

On ike my 23rd maze I got hoeplessly lost and basically did the whole level twice, I lost the screen though :/
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#20 Sheik06

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Posted 18 March 2005 - 01:24 AM

I know im asking you a big thing, but would you give a part of the script, the part that generates the maze. It would be quite interest8ng for people to learn about that. There is even a topic about it in expert forums...
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#21 Magicman657

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Posted 18 March 2005 - 04:14 AM

Crusader, I was refering the one that is pinned in the community forum.

web, I am guessing you are having problems with it because it was made with GM6. I've heard of similar incidents, check your specs to see if you meet the min requirements for GM6.

EDP, thanks for your comment. That once happened to me, I spent like 3 minutes on the maze because I was lost (I forgot about the direction indicator in the title bar).

Sheik, It is incredibly simple (even I was suprised), and could be done in like 3 or 4 lines of code. I really have to thank Herooftime for thinking of it, it is pretty cool.
I would prefer to wait until they annouce the winners of the contest before I release the gm6 file though.

Edited by Magicman657, 18 March 2005 - 04:16 AM.

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#22 Sheik06

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Posted 18 March 2005 - 12:58 PM

Lol ok then. I hope this contest will end soon im very interested by that, and moreover if its just 4 lines of code!
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#23 Crusader

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Posted 19 March 2005 - 01:53 AM

It sounds interesting, now I cant wait for the gm6 now...grrr.
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#24 Magicman657

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Posted 23 March 2005 - 05:03 AM

If everyone really wants to see it early, I may consider releasing it before winners are announced....It was ultimately created as a good example of using d3d, and I am thinking about releasing it for the sake of learning. It is well commented (as you would expect) and relatively simple to follow the code.
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64 Digits Castle Defender OSG
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#25 Crusader

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Posted 25 March 2005 - 12:52 AM

we await your judgment...:)
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#26 Magicman657

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Posted 25 March 2005 - 01:27 AM

After careful consideration, I decided to post it. The reason? Simply this- I don't like waiting, and I'm sure you guys dont either. Check the first post for it. Enjoy :)

~Magicman657
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64 Digits Castle Defender OSG
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#27 Crusader

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Posted 25 March 2005 - 08:10 PM

yay! Im gonna download,it now :)
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#28 Sonicbomb77

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Posted 26 March 2005 - 04:46 PM

wow O.o This is very nice :) i luv it, this is addictive. keep up the great work :(
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#29 Magicman657

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Posted 27 March 2005 - 10:58 AM

Hey everyone, guess what?

#8 in the GM6 category in the Game Maker Competition 2005!!
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64 Digits Castle Defender OSG
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#30 Magicman657

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Posted 22 November 2006 - 08:39 PM

I know it's been a VERY long time, but I was informed today that the links were out of date so I reuploaded them. Enjoy.
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#31 Crusader

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Posted 23 November 2006 - 03:37 AM

Its been a while since I played this, but it still is one of the coolest game, and its so simple.
Very good for passing time...
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#32 tikki

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Posted 23 November 2006 - 04:35 AM

great maze generator, theres been alot latly but this is 3d!
oh, is that bg song from Perfect Dark n64?! best game ever!

great program, will keep me busy when i want to play some mazes :rolleyes:
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#33 hughman

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Posted 23 November 2006 - 05:30 AM

pretty neat! and it's nice that it's 3d cause it's no fun solving a 2d maze.. you can see too much
only things that might have been nice would be(and I don't any of them would be big changes either):
1)the ability to change how big of a maze is created
2)having it so that the computer solves the maze from the place that you are when you hit solve(and maybe draw the computer part in a different color?)rather than beginning that way you can see your path even if you have trouble finishing the maze.
3)having it so that it doesn't simply stop you if you hit a wall but rather allows you to slide along it in the x or y direction(sometimes even though you can't see the wall the players 'shoulder' hits the corners and then you have to rotate away from the corners...) edit: actually after replaying it, it does seem to exist but you still occasionally get stuck in walls or something
4)mouselook(probably not worth putting in but would be nice)
if you're going for simple and fun though it certainly succeeds
congrats on getting 8th in the contest!

Edited by hughman, 23 November 2006 - 05:38 AM.

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#34 lachlan438

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Posted 23 November 2006 - 05:44 AM

:rolleyes: :) well done it just needs a monster or something by well done i give it 8.5/10 well done :) :D ^_^
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#35 The eleventh plague of Egypt

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Posted 23 November 2006 - 11:35 AM

Random mazes like in The Elder Scrolls 2: Daggerfall
Nice idea.

Where can I find the results of the GM6 category in the Game Maker Competition 2005 ?
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#36 Magicman657

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Posted 23 November 2006 - 02:20 PM

Unfortunately I believe it was a contest hosted by the Game Maker Showcase, and after looking on their site it seems to be down so there's no way for me to know if they still have those listings anymore.

(Oh, I'm not sure why I didn't do this before, but I added screenshots now.)

Edited by Magicman657, 23 November 2006 - 02:21 PM.

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#37 Sceleton

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Posted 23 November 2006 - 03:02 PM

Good game. 9/10
My best time was something about 15 sec.
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#38 Finland Games

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Posted 23 November 2006 - 05:28 PM

Wow, this is pretty good. Keep up the good work. Of course customizable wall, floor, and ceiling textures would make this more fun. Like just have it load them out of a folder.

EDIT: make it have mouselook, using the keys takes too long.

Edited by Finland Games, 23 November 2006 - 05:31 PM.

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#39 flexaplex

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Posted 23 November 2006 - 05:39 PM

Very nice.
I always used to love watching the windows screensaver maze going round <_<

However i don'tlike the controlers much. I really think you should make strafing possible, heres my suggestino on what i think the controls should be:

a- strafe left
d- strafe right
s- make it go faster (instead of shift)

and
enter or something - to show computer solution.

I'ts very nice though, and if developed further could make a neat game i think.
(maybe think about making it have many levels, so you could jump in it and go up levels, that would really improve it) also it's nice to have large open areas, like with many options of direction not just continual corridors.

(and i like the keys, using the mouse would suck!)

Edited by flexaplex, 23 November 2006 - 05:43 PM.

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:]

#40 ADB8793

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Posted 23 November 2006 - 06:23 PM

Did you get this idea from "Perfect Dark"?

That's where the music is from.
And there is a holographic room in "Perfect Dark", too.

Still an awsome game...
Keep making them.
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#41 flexaplex

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Posted 23 November 2006 - 06:33 PM

omg i didn't notice the music was from perfect dark.
that game ruled!!

gotta love the controls for N64 fps's the strafing and look up and down, it's so much better than dual analogue.
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:]

#42 StallionTG

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Posted 23 November 2006 - 07:15 PM

amazeing, it looks great and is a good idea to. one con though, i would turn off the resolution setting, it sets my screens hertz to low and that messes with my eyes, if sure it would be fine if you told game maker to not mess with the screen resolution and hertz.
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#43 SSNautilus

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Posted 03 September 2007 - 01:49 PM

Hi. Anyone have a working link to the GM file? Thanks. :P
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#44 cambesa

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Posted 03 September 2007 - 01:55 PM

can somebody make a new gm6 download link because i realy want to try and i can use it very well in my shadow maze game.

thanks.
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#45 Magicman657

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Posted 04 September 2007 - 10:33 PM

Try this link.
EXE
GM6

Edited with editable too. Glad to see there are people that still look at this :mellow:

Edited by Magicman657, 04 September 2007 - 10:41 PM.

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#46 SSNautilus

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Posted 04 September 2007 - 11:34 PM

Try this link.
EXE
GM6

Edited with editable too.  Glad to see there are people that still look at this :mellow:

<{POST_SNAPBACK}>



Many thanks! Appreciated. :GM123:

edit: Very nice indeed, sir! Been tinkering with it, what values would I need to change in order to reduce the size of the horizontal and vertical "gate" cubes? Currently each is 2-cubes in length (ie we see 2x back_wall background patterns).

Thanks.

Edited by SSNautilus, 05 September 2007 - 12:20 AM.

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