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Cel Shading


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#21 HaRRiKiRi

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Posted 24 February 2005 - 07:08 PM

Yes! That will be ok.
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#22 gamer12345123452003

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Posted 24 February 2005 - 07:14 PM

Cool! Now ill get back to my game that will be a million seller! THX HaRRiKiRi
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#23 Xception

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Posted 24 February 2005 - 08:04 PM

It's cool but it's not cel shading.
Cel shading is more than just outlines.
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#24 NEED HELP sorta

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Posted 24 February 2005 - 08:07 PM

wow looks just like viewtiful joe <_< great job :D

even tho it isn't real cel shading :(
it's still a nice effect :(

Edited by NEED HELP sorta, 24 February 2005 - 08:10 PM.

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#25 tsg1zzn

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Posted 24 February 2005 - 08:32 PM

Wow, that was realllllyyyy nice. <_<
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#26 HaRRiKiRi

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Posted 24 February 2005 - 08:53 PM

Thank you.
And i know that it is not real cel shading. This is just an outline. But i am trying do the ral thing. And i don't know how to do it.
Real cel shading is with inner outline and stuff.
But i don't know how to do it.

Edited by HaRRiKiRi, 24 February 2005 - 08:54 PM.

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#27 HaRRiKiRi

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Posted 24 February 2005 - 09:07 PM

I actuly starting to tink that this is real cel shading. Long looking at cel shaded objects. I came to coclusion that iner lines ar just textures. And real cel shading is outlines that i have made. I made a box that looks like it is totaly cel shaded like in XIII.
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#28 Bami

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Posted 24 February 2005 - 09:21 PM

real cell shading uses pixel shaders to light the objects in 2(or 3 or 4)-tone color's, and real cell shading first draws the edges of the model (with about a width of 8-16 pixels, depends on how wide you want the things drawn), then draws the solid geometry over it, this all goes in 1 rendering pass, and its very quick because it only calculates the vertexes once, plus it doesnt add a texture mapped surface
your example draws the model twice (which is VERY processor power consuming, especially in gm6)

secondly, why would anyone would HAVE to give credit to you? this method of cellshading is invented LOOONG time ago (i think ive seen it floating around a anim8or site), and you cant claim this kind of stuff to be your own

but then again, it shows that some fun stuff can be made with GM <_<
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#29 HaRRiKiRi

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Posted 24 February 2005 - 09:37 PM

1.Real cel shading don't use pixel shaders. XIII has cel shading and it does not use pixel shaders.
2.This is one way to make cel shading. And i don't know what you think with this

light the objects in 2(or 3 or 4)-tone color's, and real cell shading first draws the edges of the model (with about a width of 8-16 pixels, depends on how wide you want the things drawn), then draws the solid geometry over it, this all goes in 1 rendering pass, and its very quick because it only calculates the vertexes once, plus it doesnt add a texture mapped surface

I certanly know that it don't light the objects in 2(or 3 or 4)-tone color's. Atleast what i heard. <_< :(
And the rest of the part i didn't understand, but i don't think and hope :( that it is true.
But i supouse that this is another way to do it.
3. I know that now it draws 1 object 2 times, but i don't know solution for this.
4. And when did i tell that i think of this method???? I even gived you a link where i got that idea from.
5. You should give me a credit if you use it becose i was first that did it in gm. Else nobody should give credit for anybody becose all of this stuff that is MADE in gamemaker actuly exists, but GM users just do it in gm.

Sorry for bad english.

Edited by HaRRiKiRi, 24 February 2005 - 09:40 PM.

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#30 Xception

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Posted 24 February 2005 - 09:39 PM

@Bami:
Of course he didn't invent Cel shading but he made it possible for GM and therefore I think he should get credit if anybody uses his approach.

Edited by Xception, 24 February 2005 - 09:41 PM.

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#31 Bami

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Posted 24 February 2005 - 10:31 PM

Maybe I said it too negative, what I ment was, what you shouldn't say that you MUST give credit when use this kind of cell shading, thats like saying you MUST pay 300 $ when you code something. its too general. what it should be, is that the person must give credit if he used your example(s) provided

and let me explain what i ment with the 2-3-4 color tone shading with pixel shaders.

imagine a picture with full 256 black and white tones

load it up in paint, and draw (in black) a line so that it looks cell shaded
then save the bitmap as a 16 bit grayscale image (dont use dithering!)

now you will have a example of what per-pixel cell shading will do

if you do it with vertex shaders (lighting of the vertices), you will see the edge between 2 tones lie excatcly on the edges of the faces. and that doesnt look that well

ps: quite funny, this topic is on page 1 when you search for "cel shading"
google

but yes, he deserves credit for the find <_<
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#32 griffi

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Posted 25 December 2009 - 01:54 PM

Link's broken and I'd love to see this example :snitch: does anyone have a copy? If so, please post or PM, and I'd really appreciate it ^^
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#33 BattleRifle BR55

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Posted 26 December 2009 - 09:25 AM

Feb 24 2005, 05:34 PM


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#34 Desert Dog

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Posted 26 December 2009 - 09:33 AM

Feb 24 2005, 05:34 PM

Well, yes, there IS that, but HaRRiKiRi is still active... although I feel a PM may have been the better option. :P
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#35 od man games

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Posted 03 January 2010 - 07:39 PM

here you go:
http://tinyurl.com/cel-shading-1-gm6
I was able to salvage it from
http://web.archive.o...cel_shading.gm6
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#36 Renard

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Posted 06 January 2010 - 08:42 PM

Wow, that`s quick and cheap and it looks great! I wont need shaders anymore.

Thx a lot!
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#37 ekgame

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Posted 15 February 2010 - 08:43 PM

I like to call this "reversed culling". Its an old trick, but its nice and works great. I used it in my game (but from another example), and i can recommand this for those who dont know how to make real ones like with Xtreme3D or Ultimate3D dll's.
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#38 SparkzBolt

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Posted 16 February 2010 - 02:09 AM

Puts in "Great Tuts" folder....
I may find it useful in the future. Thanks.
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#39 Lippy

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Posted 27 February 2010 - 07:55 PM

Boy, I wish this would work.

Edit: Never mind, got it working, looks neat.

Edited by Lippy, 27 February 2010 - 08:30 PM.

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#40 8-BitTonberry

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Posted 12 April 2010 - 05:10 PM

Great job! This is awesome.
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