Cel Shading
#21
Posted 24 February 2005 - 07:08 PM
#22
Posted 24 February 2005 - 07:14 PM
#23
Posted 24 February 2005 - 08:04 PM
Cel shading is more than just outlines.
#24
Posted 24 February 2005 - 08:07 PM
even tho it isn't real cel shading
it's still a nice effect
Edited by NEED HELP sorta, 24 February 2005 - 08:10 PM.
#25
Posted 24 February 2005 - 08:32 PM
#26
Posted 24 February 2005 - 08:53 PM
And i know that it is not real cel shading. This is just an outline. But i am trying do the ral thing. And i don't know how to do it.
Real cel shading is with inner outline and stuff.
But i don't know how to do it.
Edited by HaRRiKiRi, 24 February 2005 - 08:54 PM.
#27
Posted 24 February 2005 - 09:07 PM
#28
Posted 24 February 2005 - 09:21 PM
your example draws the model twice (which is VERY processor power consuming, especially in gm6)
secondly, why would anyone would HAVE to give credit to you? this method of cellshading is invented LOOONG time ago (i think ive seen it floating around a anim8or site), and you cant claim this kind of stuff to be your own
but then again, it shows that some fun stuff can be made with GM
#29
Posted 24 February 2005 - 09:37 PM
2.This is one way to make cel shading. And i don't know what you think with this
I certanly know that it don't light the objects in 2(or 3 or 4)-tone color's. Atleast what i heard.light the objects in 2(or 3 or 4)-tone color's, and real cell shading first draws the edges of the model (with about a width of 8-16 pixels, depends on how wide you want the things drawn), then draws the solid geometry over it, this all goes in 1 rendering pass, and its very quick because it only calculates the vertexes once, plus it doesnt add a texture mapped surface
And the rest of the part i didn't understand, but i don't think and hope
But i supouse that this is another way to do it.
3. I know that now it draws 1 object 2 times, but i don't know solution for this.
4. And when did i tell that i think of this method???? I even gived you a link where i got that idea from.
5. You should give me a credit if you use it becose i was first that did it in gm. Else nobody should give credit for anybody becose all of this stuff that is MADE in gamemaker actuly exists, but GM users just do it in gm.
Sorry for bad english.
Edited by HaRRiKiRi, 24 February 2005 - 09:40 PM.
#30
Posted 24 February 2005 - 09:39 PM
Of course he didn't invent Cel shading but he made it possible for GM and therefore I think he should get credit if anybody uses his approach.
Edited by Xception, 24 February 2005 - 09:41 PM.
#31
Posted 24 February 2005 - 10:31 PM
and let me explain what i ment with the 2-3-4 color tone shading with pixel shaders.
imagine a picture with full 256 black and white tones
load it up in paint, and draw (in black) a line so that it looks cell shaded
then save the bitmap as a 16 bit grayscale image (dont use dithering!)
now you will have a example of what per-pixel cell shading will do
if you do it with vertex shaders (lighting of the vertices), you will see the edge between 2 tones lie excatcly on the edges of the faces. and that doesnt look that well
ps: quite funny, this topic is on page 1 when you search for "cel shading"
but yes, he deserves credit for the find
#32
Posted 25 December 2009 - 01:54 PM
#33
Posted 26 December 2009 - 09:25 AM
Feb 24 2005, 05:34 PM
#34
Posted 26 December 2009 - 09:33 AM
Well, yes, there IS that, but HaRRiKiRi is still active... although I feel a PM may have been the better option.Feb 24 2005, 05:34 PM
#35
Posted 03 January 2010 - 07:39 PM
http://tinyurl.com/cel-shading-1-gm6
I was able to salvage it from
http://web.archive.o...cel_shading.gm6
#36
Posted 06 January 2010 - 08:42 PM
Thx a lot!
#37
Posted 15 February 2010 - 08:43 PM
#38
Posted 16 February 2010 - 02:09 AM
I may find it useful in the future. Thanks.
#39
Posted 27 February 2010 - 07:55 PM
Edit: Never mind, got it working, looks neat.
Edited by Lippy, 27 February 2010 - 08:30 PM.
#40
Posted 12 April 2010 - 05:10 PM
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