Jump to content


Photo

Pixel War!


  • Please log in to reply
490 replies to this topic

#481 Incon

Incon

    GMC Member

  • GMC Member
  • 190 posts

Posted 17 October 2006 - 03:38 PM

Im still trying to figure out after 20 rounds of playing, if there is any strategy beside flying is circles and hitting auto-aim-spacebar-lasers like mad.

maybe reduced gamespeed with manual aiming would improve it..
  • 0

#482 Tobs

Tobs

    GMC Member

  • New Member
  • 599 posts

Posted 17 October 2006 - 08:04 PM

Im still trying to figure out after 20 rounds of playing, if there is any strategy beside flying is circles and hitting auto-aim-spacebar-lasers like mad.

maybe reduced gamespeed with manual aiming would improve it..

<{POST_SNAPBACK}>


The gamespeed makes it fun, and the manual aiming is with the mouse :)

And yeah -- flying in circles own

btw - could someone take a few seconds to do this one answer poll?
http://www.pixelwaro...ewtopic.php?t=7

Tobs

Edited by Tobs, 17 October 2006 - 08:06 PM.

  • 0

#483 2Land

2Land

    GMC Member

  • New Member
  • 9 posts

Posted 17 October 2006 - 08:07 PM

This game has potential and it could definitely be the next big "Alien Hominid" out in the market.

:)

Edited by 2Land, 17 October 2006 - 08:08 PM.

  • 0

#484 Splinter

Splinter

    GMC Member

  • New Member
  • 730 posts

Posted 18 October 2006 - 02:49 PM

Nice site! Because I'm too lazy to register, and I don't really get the "gate" map style level thing, My vote goes for the Box...map..level..thing...
  • 0

#485 Tobs

Tobs

    GMC Member

  • New Member
  • 599 posts

Posted 18 October 2006 - 02:56 PM

The ""gate" map style level thing" is simply a series of systems connected by gateways/portals/rifts in space/whatever, and when you fly in one end, you pop out into another system.

Tobs
  • 0

#486 Incon

Incon

    GMC Member

  • GMC Member
  • 190 posts

Posted 18 October 2006 - 05:00 PM

The gamespeed makes it fun, and the manual aiming is with the mouse <_<


Okay, now its alot better ;D

I still dont think the "arcade" gameplay is good for the pixel-war engine. Overall the idea is pretty cool. You got the PIXEL part of the name in, now its time to add the WAR part, imo. Like Aliens flying in squads (no ff, its space after all..) and maybe faster missiles (too slow, you can shoot them down and they will neverever hit you, if you dont try to fly into them). You could have wingmen yourself, formations via 1-0 keys (incl no formation).
And if it is not against the name of pixel wars (the planets arent pixels, too :B), you could add bigger ships like some heavy destroyer moving slowing around => you need to fight the small pixel interceptors he will launch when you come in range and after that kill it part-by-part (defense turrets, bridge, engine, ..). Some different/bigger ships could really add some stellar war feeling.

Oh yea and Gates > Free Zoning.

Edited by Incon, 18 October 2006 - 05:01 PM.

  • 0

#487 ryguydavis

ryguydavis

    GMC Member

  • New Member
  • 277 posts
  • Version:Unknown

Posted 18 October 2006 - 09:03 PM

The gamespeed makes it fun, and the manual aiming is with the mouse <_<


Okay, now its alot better ;D

I still dont think the "arcade" gameplay is good for the pixel-war engine. Overall the idea is pretty cool. You got the PIXEL part of the name in, now its time to add the WAR part, imo. Like Aliens flying in squads (no ff, its space after all..) and maybe faster missiles (too slow, you can shoot them down and they will neverever hit you, if you dont try to fly into them). You could have wingmen yourself, formations via 1-0 keys (incl no formation).
And if it is not against the name of pixel wars (the planets arent pixels, too :B), you could add bigger ships like some heavy destroyer moving slowing around => you need to fight the small pixel interceptors he will launch when you come in range and after that kill it part-by-part (defense turrets, bridge, engine, ..). Some different/bigger ships could really add some stellar war feeling.

Oh yea and Gates > Free Zoning.

<{POST_SNAPBACK}>


Well once again, I'll say that Pixel War is a finished project. I do realize it has its drawbacks, but it was made a year ago, and we have been working on a better version instead of trying to patch up the old one. I do realize that those are all good ideas, but allas, I will not use them :P

Ryan

Edited by ryguydavis, 18 October 2006 - 09:03 PM.

  • 0

#488 Zakreon

Zakreon

    GMC Member

  • New Member
  • 353 posts

Posted 25 October 2006 - 04:40 AM

I'm glad I got your email, I don't want to miss out on PWO fun :medieval:
It also gave me a chance to download Pixel War, although I am a bit rusty...
  • 0

#489 Splinter

Splinter

    GMC Member

  • New Member
  • 730 posts

Posted 26 October 2006 - 01:33 PM

I still have that old verson where aliens Kamakazie themselves into planets like there's no tomarrow, lol!
  • 0

#490 [M]edieval

[M]edieval

    MediYama Games

  • New Member
  • 600 posts

Posted 06 November 2006 - 07:43 PM

Whoa... I got like totally addicted to this game! I stepped higher and higher, and I kinda lagged because I set 100 aliens and 100 humans :o . Great game!
  • 0

#491 Braxton

Braxton

    GMC Member

  • New Member
  • 46 posts

Posted 12 November 2006 - 10:25 PM

i would like to ask if we could move the pwo topic over to http://www.pixelwaronline.com/forum/ for the simple reason that this forum is dedicated towards pwo. with different threads and topics all on pwo.

-braxton

p.s. - if u have any ideas on how pwo can be improved please go to our forum and post thanks.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users