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Death Worm - V1.04 (final), Fast-Paced Minigame.
Black-Hawk
post Mar 7 2007, 07:49 AM
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man i posted ages ago but i didn't actually say anything about the game

this game is so awesome...i love playing it for ages and getting my worm huge and killing all those aliens and other psycho crap that tries to kill me

i found a sot of bug...if you exit the ground at a very low angle and turn upwards correctly you can fly through the air but it is not very good because you get shot alot

this is one of the few that stay on my 128MB USB drive 10/10!!!
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eman
post Mar 7 2007, 05:36 PM
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Best game I have ever played that was made in gm!
This is sell worthy and so addictive!!
10/10!!!
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Berzerker
post Mar 7 2007, 06:40 PM
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The game is awesome! i like the conseption itself. i thik this game shoud get a sequel! if you wont do that, ill steal you idea someday)))
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JZ Games
post Mar 7 2007, 11:24 PM
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Wow great fun. 9.5/10
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softhunterdevil
post Mar 8 2007, 01:34 PM
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I really enjoyed it ... biggrin.gif

Do you plan to add any danger under the ground ?
I think this may add some spice to the game.

This post has been edited by softhunterdevil: Mar 8 2007, 01:34 PM
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Ra__
post Mar 8 2007, 06:52 PM
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I love it!!!

fantastic 10/10!

in the last 3 days i played it about 50 times happy.gif


http://img264.imageshack.us/img264/3479/nuovodp0.png

This post has been edited by Ra__: Mar 8 2007, 06:56 PM
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Ecstatic
post Mar 8 2007, 07:38 PM
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Awesome 9/10

I got 597 points!

EDIT: whoa, Ra totally pwned my score. How'd you get -157 health?

This post has been edited by bling: Mar 8 2007, 07:39 PM
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Ra__
post Mar 8 2007, 08:31 PM
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QUOTE (bling @ Mar 8 2007, 08:38 PM)
Awesome 9/10

I got 597 points!

EDIT: whoa, Ra totally pwned my score. How'd you get -157 health?
*


i'm dead with the ufo
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Dragon Roses
post Mar 8 2007, 10:25 PM
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Very cool!! I give it a 10/10!
Congrats! XP
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Wabak
post Mar 10 2007, 04:26 AM
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really among the mini-games I played, this is among the best. I especially love how there is an increasing amount of stuff to eat as time pass. One thing however, the little mine ALWAYS end up on the side of the map and I think it would have been better if the little guys would put them everywhere.
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D-Man
post Mar 10 2007, 06:12 AM
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There's a strategic thinking to that. The mines get placed at sides to protect the flanks. It would be a lot easier if you could just kill everything as soon as you see their head, gun, whatever.
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arranf
post Mar 10 2007, 08:31 AM
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All I can say is you should add power ups

10/10

I suggest if all content is original you start to sell it...
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penguinprotecter
post Mar 10 2007, 08:58 PM
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I agree with eman. This game is very sell worthy. It's now my favorite gm game (wubly was my favorite). 10/10. Very fun, but a growth mechanism would add to awesomeness of this already perfect game. Bravo.
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quackery
post Mar 10 2007, 09:29 PM
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really good game
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Wabak
post Mar 10 2007, 09:33 PM
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QUOTE (penguinprotecter @ Mar 10 2007, 08:58 PM)
I agree with eman. This game is very sell worthy. It's now my favorite gm game (wubly was my favorite). 10/10. Very fun, but a growth mechanism would add to awesomeness of this already perfect game. Bravo.
*


There IS a growth mechanism, it's just very subtle.
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9_6
post Mar 10 2007, 10:52 PM
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Yup there definately is a growth system smile.gif
I admire this game but after reaching that many points I got bored and comitted suicide by eating an ufo. Yummy.
There should be more stuff going on after reaching more than 2000 points.
Living forever shouldn't be possible like that!
Either have one UBERENEMY that instantly kills you if you hit its (very hard to dodge) shots and have more of them appear if you reach 2000 points (the ufos are too easy to dodge) and have more of them appear over time or make the game beatable instead of putting the player into the misery of a neverending game.
The game could end if you grow to a certain size or a final boss could appear.
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Lucky7
post Mar 11 2007, 12:42 AM
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Final boss= grim reaper/worms wife.

GET READY FIGHTERS!
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Mrpete
post Mar 11 2007, 04:34 PM
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Very arcadish. I like it alot. Reminds me of an old Activision game. The way the worm plunges out of the ground reminds of a fish jumping out of the water trying to eat flies.

It fits the classic Atari collection very well(with highly improved graphics as well).

P.S. I don't know if you included them in your game because I haven't played as far as some players, but morter fire at different levels in the air would increase the difficulty in the later levels very well.

Good work!

biggrin.gif

-Mrpete

This post has been edited by Mrpete: Mar 11 2007, 04:43 PM
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Flaming Penguins
post Mar 11 2007, 09:39 PM
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My highscore so far is 4199 and I've consumed 607 animals. Do I win? =P
I absolutely love this game -It's about the only gm game I actually play regularly- but I agree that more stuff should've happened after 2000. Might I suggest a mass-bombing with those underground bombs (preferably something else though, as you can dodge those bombs by going under them) that forces you to jump up out of the ground. Besides that, however, I must admit I have no suggestions.
Also, although you probably won't know what I'm talking about here, I think it would be cool to have a Dune version, where the planes are Atreides ornithopters, the tanks are harvesters or somesuch, the soldiers are Fremen, and the worm is a Sandworm (obviously).
And lastly, I agree that this game could make some money, but I'd prefer if it had more material past the aliens. And it would be nice to have more worm-health-things. Perhaps they could appear more often when your lower on health?
Anyway, 9.2/10! happy.gif

Edit- Oh, and after a certain point, you could stop adding new stuff and just somehow program it to, say, drop more and more bombs to automatically increase the difficulty over time.

This post has been edited by Flaming Penguins: Mar 11 2007, 10:05 PM
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gamma games
post Mar 11 2007, 11:00 PM
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Awsome game 9/10! lmaosmiley.gif !
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