Game Maker Community: Particle Designer 2.5.1! (application) - Game Maker Community

Jump to content

  • (17 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Particle Designer 2.5.1! (application) Holy shizz new version? EXPORTS/IMPORTS GML!

#1 User is offline   Alert Games 

  • GMC Member
  • Group: GMC Member
  • Posts: 1010
  • Joined: 12-December 05

Post icon  Posted 13 April 2007 - 12:38 AM

No more using the effect_ functions!!!
Posted Image
By: Alert Games

(click to track this topic!)


->As an addition to Particle Designer 1.2, version 2 has a huge amount of updates to it. This program allows you to create 3 particles at once with all of the functions available in GM6+, but it also allows you to create emitters, attractors, changers, deflectors, and destroyers as well. With its easy interface and random generating particles, you will be able to create particle effects and particle systems much much easier than you can by reading the code! You can export the entire system to GML to use in your game, or take screenshots and animated GIFs. This program doesn't need to be used just for game maker, you can create nice looking effects for anything!

->Major features:
--All functions for a particle type for a single particle
--Great user interface
--All functions for the emitter, attractor, changer, deflector, and destroyer.
--Generate random particle settings
--Lock settings so they aren\'t affected by random option
--Very functional codebox for changing values while testing.
--Import a GML file
--Export the particles, a tab, or the particle system to GML
--Export the above to the clipboard
--Save and open PDSF files, which include codebox gml
--Full capability to use external sprites(not saved however)
--Take screenshots of the particle, and even save GIF animations
--Shortcut keys
--Preferences for testing and exporting particles
--Fullscreen capabilities(stretches window)
--Detailed help files to help with using the program, and putting particles into your game

Why should I download version 2.5?
O--Option to click the mouse to emit particles
O--Widened the viewing area a small bit
O--Added a Loading Sprite dialog with centering feature
O--New menu system to resolve errors
O--Added Background alpha feature as an effect
O--Added "Move all this Type" option
O--Added a comment to indicate where the particle code starts
-->Fixed emitter particle numbers in the tab
-->Fixed filename problem when using sprites
-->Fixed an error when exporting particle to clipboard
-->Now exports commented background color and alpha to load in the program
-->Changed the crash prevention to allow lower room speed than it
-->Attractor force values in multiple tabs bug fixed
-->Fixed incorrect Xmax and Ymax for the destroyer
-->Fixed bug when copying a destroyer
-->Fixed the Lock/Unlock all button
-->Fixed some dialog messages and added more help tips
-->Fixed emitter still streaming a particle if emitter is deleted
O--Added a semicolon after each function in the export
O--Help files improved
O--Added langauge support
2.5.1:
X--Removed color code tabs option
O--Added a "Destroy Off-Screen Particles" option
-->Fixed a display glitch switching to tabs in advanced mode.

->VERSION 2 SCREENSHOTS:
Posted ImagePosted Image
See all screenshots here

->For more information, screenshots, etc. visit these links
*OFFICIAL PD2 PAGE* - INCLUDES: updates list, FAQ, extra particles, etc.
*Particle Effect Database Site*

->DOWNLOADS (2.5.1):
(~3 MB) Windows 7 Compatible!
>Please extract the files before using to avoid any errors or saving issues<
(Downloads include some particle examples that you can load.)

>> Host-a.net

>> Box.net

DOWNLOAD THE LANGUAGE FILE(english is default on the program):
Download English (or here)
If you translate the file, and would like me to host that langauge and feature it here, please send me a PM (Personal Message).
Download Dutch

Instant Play(V2.3)
download the chm file (compiled help. outdated)

You may need to extract the files before running!


Credit: Credit is not required for anything generated, but you may put credit as "Alert Games" if you want to.
__________________________________________________ ______________________________________________


->Known Issues/Suggestions:
-Improve import function to avoid issues with variables and not throw errors
-Improve codebox with clickable, easier functions/variables to add
-Change the PSDF file format for extended compatability, security, and reliability
-Leftover tabs when loading a new file
-Values to the third place value are not exported properly
-Buttons to easily set direction and speed with the mouse
-Allow the dimensions on the screen to be changed for Screenshots (including GIF)
-Fullscreen does not keep some settings, including room speed
-Not able to have FPS over 60?
-probably more...

->Having Trouble?
Before posting it here please check the included help files first. There is also an online FAQ, which is found HERE

->Common problems:

When I export the particle and put it in my game, it gives me an error!

Quote

Be sure that you have everything necessary for the particle to work. The particle system creation code is not exported on default. You can change this in the preferences, or just add "Sname = part_system_create();" before the particle is made. The reason for this is so unnecessary extra particle systems are created.
:D

My particles lag a lot when i put it into a new game

Quote

be sure to check that the particles and particle system is only created once. They only need to be called in the create event, and they can be used with multiple objects. Once you are done with the particle, you can delete the system if you need to. To stream the particles with an emitter, it only needs to be called once. But you can change the region in other events.


If there are any bugs, suggestions, comments, post them here!

This post has been edited by Alert Games: 08 July 2010 - 12:31 AM

4

#2 User is offline   fire_soul453 

  • aarons video games
  • Group: GMC Member
  • Posts: 536
  • Joined: 01-October 05

Posted 13 April 2007 - 12:47 AM

Your screenshots are broken but i clicked on your "OFFICIAL PD2 PAGE" and they worked. THey look nice and i am downloading

edit: the screenshots work now. The program is awesome. Really great for game development. THe bug i found was when you click to type in your number the 0 dont go away and if you type in numbers after it it will just go back to 0. THanks for making this. It will save me a lot of time.

This post has been edited by fire_soul453: 13 April 2007 - 01:07 AM

0

#3 User is offline   Alert Games 

  • GMC Member
  • Group: GMC Member
  • Posts: 1010
  • Joined: 12-December 05

Posted 13 April 2007 - 12:49 AM

Ya, thanks for your reply. I have no idea why they aren't, but they don't work on any forum >_<

EDIT: Alright, the screenshot should work now :D

This post has been edited by Alert Games: 13 April 2007 - 12:56 AM

0

#4 User is offline   samnoon93 

  • samn00b93
  • Group: GMC Member
  • Posts: 73
  • Joined: 30-December 03

Posted 13 April 2007 - 08:31 PM

Woah! Yeah! Awesome particles!
0

#5 User is offline   Kyle_Solo 

  • GMC Member
  • Group: GMC Member
  • Posts: 1067
  • Joined: 08-February 05

Posted 13 April 2007 - 08:42 PM

Is there any way I could get the source for your codebox?
0

#6 User is offline   Alert Games 

  • GMC Member
  • Group: GMC Member
  • Posts: 1010
  • Joined: 12-December 05

Posted 13 April 2007 - 08:47 PM

Well, I can make an example, but right now I am busy. Also, the codebox does still have some minor bugs in it having to do with the horizontal viewing.

I would tell you to try to make one on your own, but it is actually quite difficult. But, if I make an example, I'll PM you here. ^_^
0

#7 User is offline   Schreib 

  • Valen Shadowbreath
  • Group: GMC Member
  • Posts: 1382
  • Joined: 20-October 05

Posted 13 April 2007 - 09:10 PM

Hmm...

The interface has kept some of it's... should I say... flatness? I'm not sure over the word...

It's a good program, but even bigger improvements, especially a glossy / photoshopped GUI would make it nice.

I'm making PythonPartix for now... with a nice GUI... about like your particle designer.

This post has been edited by Schreib: 13 April 2007 - 09:14 PM

0

#8 User is offline   IceWind91 

  • GMC Member
  • Group: GMC Member
  • Posts: 491
  • Joined: 03-April 07

Posted 14 April 2007 - 12:49 AM

I've been using Particle Designer 1.2 for a while now (I've been using it in my current project, too), and I really liked it. The new one is great! I haven't tried using many of the new features, but this is a great improvement over the last one.

The only problem I found is that exporting to the clipboard doesn't seem to work (or maybe I'm just doing something wrong). Other than that, it's very good, and I recommend it to anyone who has Game Maker. Even if you're not registered, it still comes in handy because you can export effects to animated GIFs and use them as sprites.

I'll give it 9/10. If it weren't for that problem with the clipboard, I'd give it 10/10.
0

#9 User is offline   Chessdude 

  • King of the Chess Board
  • Group: GMC Member
  • Posts: 1123
  • Joined: 03-June 06

Posted 14 April 2007 - 01:29 AM

Wow. All I can say is wow. With a bit of tweaking, I was able to create a couple of the most vivid particle systems I have ever seen. This is one of the most useful programs I've seen on the GMC. 10/10, easy :)

-Chess
0

#10 User is offline   TeeGee 

  • GMC Member
  • Group: GMC Member
  • Posts: 641
  • Joined: 19-September 06

Posted 14 April 2007 - 01:43 PM

Great to see it finally released. I always loved this program and used it a lot, as it allows some particle designing "on flight".

The new version seems to be even better and I'm sure I'm going to use it for my next project.

Good job Alert Games.
0

#11 User is offline   Schreib 

  • Valen Shadowbreath
  • Group: GMC Member
  • Posts: 1382
  • Joined: 20-October 05

Posted 14 April 2007 - 01:50 PM

I have to agree that it's a great program, but there are details to take care of.

There is a bug when deleting the third particle type. If you set it to emit from the emitter, and then delete the particle tab, it still emits that particle type when pressing burst.

There is some clipboard issue as well.

The GUI is really the thing that needs fixing. Do you have photoshop? With a flashy GUI I'd give this 95%.

This post has been edited by Schreib: 14 April 2007 - 01:52 PM

0

#12 User is offline   Dinsdale 

  • GMC Member
  • Group: GMC Member
  • Posts: 1386
  • Joined: 30-June 06

Posted 14 April 2007 - 01:54 PM

This reminds me of exgen. Almost as good, actually in my opinion its better. Is quick, easy, free and exports the particles as scripts!.
I love it 9/10 (You dont get 10 because Nothings perfect)
0

#13 User is offline   blahing-necro 

  • GMC Member
  • Group: GMC Member
  • Posts: 124
  • Joined: 22-December 04

Posted 14 April 2007 - 07:02 PM

It is pretty nice! It gives me inspiration to work on some of my projects :huh:.
0

#14 User is offline   Alert Games 

  • GMC Member
  • Group: GMC Member
  • Posts: 1010
  • Joined: 12-December 05

Posted 14 April 2007 - 10:12 PM

Quote

There is a bug when deleting the third particle type. If you set it to emit from the emitter, and then delete the particle tab, it still emits that particle type when pressing burst.
Yeah, I know it does that, but I haven't taken the time to fix it. The reason being is because it should correct it by pressing 'burst' or 'change' again. Thanks for the comment though :huh:

Also, I do have photoshop, but I didn't work on the GUI really.

There shouldn't be any problems with the clipboard. What specifically didn't work?
0

#15 User is offline   GrayAvocado 

  • A big bad Wolf
  • Group: GMC Member
  • Posts: 1207
  • Joined: 31-July 06

Posted 16 April 2007 - 11:15 AM

i love it
0

#16 User is offline   JakeX 

  • GMC Member
  • Group: GMC Member
  • Posts: 508
  • Joined: 15-November 03

Posted 16 April 2007 - 11:43 AM

Ah, about time you got this finished. Great program.
0

#17 User is offline   Joerdgs 

  • Clavus Studios
  • Group: GMC Member
  • Posts: 393
  • Joined: 08-March 05

Posted 16 April 2007 - 02:15 PM

Great program indeed. Been using v1.2 to test out particle effects, so I wouldn't have to start my game every time to check them out.
0

#18 User is offline   Alert Games 

  • GMC Member
  • Group: GMC Member
  • Posts: 1010
  • Joined: 12-December 05

Posted 16 April 2007 - 09:03 PM

I have sad news. Apparently a dll that I use in the program interferes with the program, specifically when it has a parameter when running. Therefore, I am having some difficulty compiling it for Vista users. Sorry. I'll try to find the problem for the eventual release of PD2.1.

Thanks for your feedback everybody. :)
0

#19 User is offline   Gupocca 

  • Artist
  • Group: GMC Member
  • Posts: 622
  • Joined: 14-November 05

Posted 17 April 2007 - 02:02 AM

This sounds great, although I am running vista. I'll download it as soon as it will work.
0

#20 User is offline   Alert Games 

  • GMC Member
  • Group: GMC Member
  • Posts: 1010
  • Joined: 12-December 05

Posted 18 April 2007 - 08:32 PM

Legolas710, on Apr 16 2007, 09:05 PM, said:

This sounds great, although I am running vista. I'll download it as soon as it will work.
<{POST_SNAPBACK}>

Yeah, sorry about that. I will try to see what the problem is, but it may take a while since it is not my main priority.
0

Share this topic:


  • (17 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users