Community Status Updates
Development on the Tiles tab has been completed, for now: http://img822.imageshack.us/img822/4029/15594773.png The current system provides a very easy way to customize your materials. The editor will recognise normal & specularity maps and assign them to materials. You can define diffuse and specular settings to define how your materials react to light. The Invert X and Invert Y tools will help you orient the direction of the normals with the click of a button.
Apr 25 2012 12:12 AM
The trianglecount is also because of the text and interface objects. They require triangles to render aswell. The trianglecount parameter is just for development purposes, so I can make sure it's not doing anything funny.
Apr 25 2012 07:15 AM