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Gamer3D

Collision engine could actually have been called done twice now. This iteration is a massive improvement over the first, but it's still got an internal tangle or two (By which I mean that the C++ code has a few inelegant interfaces).
Aug 15 2012 04:14 AM
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slayer 64Gamer3D

gamer3d, git r dun
Aug 15 2012 03:40 AM
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Gamer3D

Simplification/robustification of 3D collision engine done. Now re-adding previous advanced features
Jun 02 2012 01:55 AM
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Gamer3D

Submitting priority deque to Boost C++ library. Wish me luck!
Jun 02 2012 01:51 AM
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Gamer3D

Currently making my 3D collision engine simpler and more robust.
Mar 16 2012 07:05 PM
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Gamer3D

I did play Roblox. I wrote a raycasting script, and made a hovercraft with it. I also used this username.
Feb 18 2012 06:13 PM
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orange451Gamer3D

Odd question, but did you ever play roblox? I remember someone on there who wrote a raycasting script a few years ago back in 06-07.
Feb 18 2012 05:44 PM
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Gamer3D

It's working, and I'm now cleaning up the C++ code.
Feb 16 2012 11:54 PM
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ZestererGamer3D

How's that 3D collision engine coming along? It sounds really interesting...
Feb 16 2012 10:39 PM
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Gamer3D

Done reworking. Hadn't had much time until now. Also re-worked the GML to accept twice as many elements per queue.
Dec 22 2011 03:56 AM
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Gamer3D

Reworking my c++ priority queue code to use templates and vectors.
Nov 06 2011 10:03 PM