Community Status Updates
Collision engine could actually have been called done twice now. This iteration is a massive improvement over the first, but it's still got an internal tangle or two (By which I mean that the C++ code has a few inelegant interfaces).
Simplification/robustification of 3D collision engine done. Now re-adding previous advanced features
I did play Roblox. I wrote a raycasting script, and made a hovercraft with it. I also used this username.
Done reworking. Hadn't had much time until now. Also re-worked the GML to accept twice as many elements per queue.