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Gm Tokamak New fast physics 2D or 3D solutions

#1 User is offline   MACARRAUM 

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Post icon  Posted 23 January 2005 - 12:24 AM

This is my newer dll he calls GM Tokamak, that is so much an engine of real physics for simulations 2D and 3D, firstly done for c++ using directx or opengl, its operation in GM surprised me, for its speed and low cost for the memory.

GM TOKAMAK 2D SCREEN:
Posted Image

GM TOKAMAK 3D SCREEN:
Posted Image

GM Tokamak Download

This post has been edited by MACARRAUM: 24 January 2005 - 04:42 PM

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#2 User is offline   DRIFTMASTER 

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Posted 23 January 2005 - 12:29 AM

its cool
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#3 User is offline   GearGOD 

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Posted 23 January 2005 - 12:30 AM

Very nice, but I can push the crates below the ground.. Is this a tokamak thing (don't remember it being) or is this to do with how you set them up?
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#4 User is offline   andbna 

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Posted 23 January 2005 - 12:34 AM

Well this DLL looks promising, although could you do everyone who doesnt have a screen size of 1280x960 and scale that image by about 80%?

BTW when i looked at it.. i did find a glitch where the cubes began to sink into the floor (or was that supposed to be quiksand?)

All in all a very nice DLL, keep working on it!

-andbna
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#5 User is offline   MACARRAUM 

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Posted 23 January 2005 - 02:43 PM

Quote

BTW when i looked at it.. i did find a glitch where the cubes began to sink into the floor (or was that supposed to be quiksand?)


Ready, corrected bug, now only lack some fittings in them rotation and the dll this finished.
Please make the new download:GM Tokamak
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#6 User is offline   RTsa 

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Posted 23 January 2005 - 03:09 PM

I downloaded this...looks good. I'll post again or edit this after I've gotten a bit more info on this.
Good Job! :blink:

edit: After trying it out a bit I've seen some strange behaiviour of those boxes.

Quote

now only lack some fittings in them rotation and the dll this finished

ah, you had told us about it already. Though I also saw, that the boxes make contact with each other even when there seems to be some distance between them (maybe 3 pixels or something)
I think it's a good thing GM now has one more physics engine. Though this one isn't quite ready yet. I suggest you keep up the good work and we'll see some awesome things made with this dll. :lol:
Oh, I think you should make a better example...there could be other shapes and joints and other things this dll can do (just to show off B) ) Seriously, it'd be easier to learn how to use the dll

This post has been edited by RTsa: 23 January 2005 - 03:55 PM

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#7 User is offline   HaRRiKiRi 

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Posted 23 January 2005 - 07:09 PM

It would be cool to make a lib for this. Like create object crate with sprite crate and in step or create event just put a action add phisyccs where you can type in all thing like weight, speed, gravity,friction, and stuff. Then this would be most awsome dll that is made in gm.
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#8 User is offline   MACARRAUM 

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Posted 24 January 2005 - 04:40 PM

Yeah!!!
Finally have just made the dll, the sdk possesses 3 .gm6, one for a new project, another with an example 2D and another with an example 3D. In the paste documentation he has an explanation of all the functions. Shortly I will make new examples, like rope-physics, car simulation, ragdagoll and terrain. Read first post to more informations
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#9 User is offline   BCV 

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Posted 24 January 2005 - 05:14 PM

Nice work!
------------
rating 9/10 :blink:
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#10 User is offline   RTsa 

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Posted 25 January 2005 - 07:23 AM

I can't believe this isn't getting more replies! The other physics topic here had like 10 pages! Anyway, it's nice to have alternatives. Though I'll have to see if I have enough patience to learn to use this dll...
Keep up the good work! <_<

edit: Tried the newer version and it rocks! You've solved the problems I mentioned previously? At least it seemed so. Anyway, really nice! :)

This post has been edited by RTsa: 25 January 2005 - 07:28 AM

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#11 User is offline   MACARRAUM 

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Posted 06 February 2005 - 02:17 AM

New version!!!
Several corrected bug´s, more optmiztions, requests less space in the memory, 4 Bytes. Catch this new version and run demo to see the difference. Read first post to more informations to download.
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#12 User is offline   krazykaveman 

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Posted 06 February 2005 - 02:49 AM

Hey this is pretty kewl but theres so many scripts i get drown out in them
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#13 User is offline   lewa 

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Posted 07 February 2005 - 03:23 PM

Totally awsome!!
9/10...the only problem is that you can stack a row of shperes on top of each other, and they wont fall over until "disturbed" by something else.
But still, AW-SOME
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#14 User is offline   The_code 

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Posted 28 February 2005 - 08:56 AM

Eh...hello.
Nice work. =)
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#15 User is offline   hughman 

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Posted 28 February 2005 - 11:26 PM

WOW pretty good physics program!
and hmm... I don't is stacking the spheres really a problem? after all if you got them perfectly alligned in real life you could do it..
anyway looks nice!
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#16 User is offline   cyanide 

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Posted 01 March 2005 - 08:42 AM

i was wondering... is there any physics engine dll yet that actually has trimesh support? that would really be awesome. i'm gonna have a lot of complex models and to create them out of blocks and spheres... i'd be over the 1024 limit real soon.
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#17 User is offline   Smarttart62 

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Posted 01 March 2005 - 02:31 PM

Very VERY good!!! Two things...
ONE - Can there be more objects then what the max is now?
TWO - Make More Shapes :)
-Steve
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#18 User is offline   MACARRAUM 

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Posted 01 March 2005 - 02:37 PM

No, to the I thwart of the other physics engine for GM, GMTokamak you are who decides the maximum number of bodies in the simulation, see in the object Tokamak all the declarations.
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#19 User is offline   Smarttart62 

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Posted 01 March 2005 - 04:01 PM

oh.. ok thnks :)
-Steve
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#20 User is offline   MACARRAUM 

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Post icon  Posted 15 March 2005 - 12:45 AM

New version, now using new version of Tokamak 1.2.1, more stable, more fast, various bug fixies. :skull:

Download GMTokamak 1.2.1: New Version!!!

Oficial Tokamak Site: http://www.tokamakphysics.com

Same good news: I made some tests with the engines 3D of GM (Xtreme3D and Irrlicht) and I obtained great results, the integration of GMTokamak with those libraries is possible!!! :D

This post has been edited by MACARRAUM: 15 March 2005 - 01:01 AM

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