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Sixty Five Million And One Bc Velociraptors and meteors and the end of the world!

#1 User is offline   snailfox 

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Post icon  Posted 03 January 2007 - 12:32 AM


Sixty Five Million And One BC is now finished!
Click here for the Game Maker Creations forum topic

Many thanks to everyone who supported this project, it's been a lot of fun ;)

Posted Image


This post has been edited by snailfox: 08 May 2008 - 09:50 AM

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#2 User is offline   Venomblood 

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Posted 03 January 2007 - 01:07 AM

Wow, very impressive. Out of the list of things you can do, these are the ones I got.

- run, jump, walk 'n' talk YES
- CLIMB! (or at least cling onto) any vertical surfaces YES
- swim, dive and climb whilst underwater YES
- push the red things around YES
- ground-pound, Yoshi style YES
- drink NO
- pick up, carry around and drop flaming torches YES
- backflip ...... well why not? No
- probably other things I've forgotten - check out the changing in-game HUD for moves.

The graphics and movie graphics are exellent. The controls could use a little work, with running and changing direction, but then again, this is Game Maker we're talking about, so they are great. Sounds, I didn't hear anything, were there supposed to be sounds? Maybe explain the controls in your first post better. And why not remove the first room?

EDIT
Figured out how to drink ;) .
EDIT
Figured out how to backflip, nice...
EDIT
The only way to close is Ctrl Alt Delete, you might want to change that.

This post has been edited by Venomblood: 03 January 2007 - 01:13 AM

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#3 User is offline   angelofsilence 

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Posted 03 January 2007 - 01:17 AM

Omg i remember the first one of these. Its really cool game if its anything like the first one turned out this should be a great game.

#4 User is offline   Vyzer 

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Posted 03 January 2007 - 01:28 AM

The graphics are pretty cool, and the engine seems to work flawlessly.

It'd be nice if you could jump off of the walls instead of just letting go.
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#5 User is offline   FallenMaster 

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Posted 03 January 2007 - 12:08 PM

This first one was really cool, with this engine I would say it could be even better =). You got a great engine there, now you just need to make a game as good or better then the last one :(.

Climbing was fun, although I would also like to jump off walls and maybe even grab onto a new wall on the other side. I don't like the idea of using space though, it tilts so I can't jump when running and it's kinda far away from the ctrl button.

Just my thoughts :) .
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#6 User is offline   snailfox 

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Posted 03 January 2007 - 12:32 PM

Thank you all for your input!

Just to clear one issue up, SPACE and CTRL are only default keys for the demo - the control system was designed from the start to be fully customisable: one global variable controls the real key for each virtual one, and another controls its name string; so the changing the keyboard controls is a simple matter of modifying two variables, and then the HUD changes accordingly.

And jumping off walls is a great idea..... I hadn't thought of it at all, so thanks for that!
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#7 User is offline   Blade Demon 

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Posted 03 January 2007 - 12:39 PM

I dont know why,but it doesn't work for me.
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#8 User is offline   snailfox 

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Posted 03 January 2007 - 12:46 PM

Blade Demon, on Jan 3 2007, 12:42 PM, said:

I dont know why,but it doesn't work for me.
<{POST_SNAPBACK}>


Did you hit 'enter' at the grey screen?
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#9 User is offline   grandhighgamer 

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Posted 03 January 2007 - 02:19 PM

Flawless
Perfect movement, physics and smooth animation.
The dialog engine worked well and was fairly humourous (very polite and "proper", not the type of manners expected from carnivorous velociraptors).
I loved the splash effect on the water, all you need now for the engine is sounds/music/ambience and a menu and of course enemies.

This post has been edited by grandhighgamer: 03 January 2007 - 02:21 PM

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#10 User is offline   Dan The Man 

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Posted 04 January 2007 - 04:15 AM

Wow, very nice! I love how the raptor feels. Very different from most platformers - you have definately captured your own unique movement system, and I like it. Good Luck, this is one of the few WIPs ill be keeping my eye on.
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#11 User is offline   James_ogden 

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Posted 04 January 2007 - 07:00 AM

I really liked the first one and after I finished it I went straight back to Trespasser (DREAMWORKS INTERACTIVE's THE LOST WORLD (Jurassic Park 2) game) and realised you used the raptor sounds from Trespasser and did not credit DWI or Trescom this upset me greatly so if you do reuse the sounds yet again please credit the above teams and add the TRESCOM website to the credits.

Hmm great so far keep it up
7/10
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#12 User is offline   snailfox 

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Posted 04 January 2007 - 11:39 AM

James_ogden, on Jan 4 2007, 07:03 AM, said:

I really liked the first one and after I finished it I went straight back to Trespasser (DREAMWORKS INTERACTIVE's THE LOST WORLD (Jurassic Park 2) game) and realised you used the raptor sounds from Trespasser and did not credit DWI or Trescom this upset me greatly so if you do reuse the sounds yet again please credit the above teams and add the TRESCOM website to the credits.
<{POST_SNAPBACK}>


I've never played Trespasser before - most of my sounds for the first raptor game game (including the dinosaur ones) were wav files I found through sound-indexing sites. But thanks for the info; I plan to use the same sounds again, so I'll credit them now I know where they come from :)

This post has been edited by snailfox: 04 January 2007 - 11:40 AM

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#13 User is offline   Dark Chainsaw 

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Posted 04 January 2007 - 11:46 AM

this is best 2D platform game i ever seen... and this is just wip... :)
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#14 User is offline   IceMetalPunk 

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Posted 04 January 2007 - 11:19 PM

I have to say I love this. Great movement engine, and smooth animations to match. I'm still racking my brain to figure out how you go the water animations so well without lowering the FPS... Loved the climbing aspect. The controls took a little getting used to, but once I was used to them, they weren't an issue. And since you say the controls are already set up to be customizable... well, it'll be even better.

So, the things you need to add:

1) Sounds/Music.

2) Enemies and/or something that hurts the raptor.

3) A goal. It was fun playing around, but with nothing to do... it got boring after a while.

4) Not being able to change directions in mid-air is annoying...as is not being able to quickly switch directions without back flipping.

But then, I'm sure you knew about all those things.

And I love the dialogue & dialogue engine. "Hamsters haven't been inventd yet" XD :D .

Keep up the great work on this one. Can't wait until it's done.

-IMP :skull: ;)

This post has been edited by IceMetalPunk: 04 January 2007 - 11:26 PM

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#15 User is offline   Self_titled 

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Posted 05 January 2007 - 12:02 PM

wow the animation of the raptor is awesome a hamster game would be pretty cool too tho could be a little mini game or something

the push things were annoying tho not only did they seem to do nothing but they were solid and blocked my path.

one problem you may find is that raptors were only 2 feet tall and were covered in feathers

love the game so far tho
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#16 User is offline   benfclark 

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Posted 05 January 2007 - 12:31 PM

so your pc crashed, shame, anyway im downloading and will edit this post when done, also i'm always happy to help with spriting and some other stuff.

Quote

one problem you may find is that raptors were only 2 feet tall and were covered in feathers


well his raptors could be any size! you can't judge unless a human was put in the picture, and feathers would make it look bad.


benfclark

This post has been edited by benfclark: 05 January 2007 - 12:33 PM

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#17 User is offline   blub 

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Post icon  Posted 05 January 2007 - 02:21 PM

WOW!
:D ;) :skull: :ph34r:
that game is real cool!
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#18 User is offline   Jext 

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Posted 06 January 2007 - 03:50 PM

Sweet, another great master-piece by Snailfox.
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#19 User is offline   BBaller 

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Posted 06 January 2007 - 09:45 PM

I don't remember the original demo having these backgrounds, they're very nice really. As with the first game, great animations and water effects. I like the dust trail when running, also. There's not much to complain about, yet. Looking forward to some good humor in the storyline, hehe.
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#20 User is offline   James_ogden 

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Posted 09 January 2007 - 09:30 AM

snailfox, on Jan 4 2007, 09:42 PM, said:

I've never played Trespasser before - most of my sounds for the first raptor game game (including the dinosaur ones) were wav files I found through sound-indexing sites. But thanks for the info; I plan to use the same sounds again, so I'll credit them now I know where they come from :(
<{POST_SNAPBACK}>


TY :(
Hmm let me create a screen for the credits withe the details of the trespasser sounds as I have titles and details to who created them and optimized them.

Snailfox you should try out trespasser its a great game though don't look for a retail copy in a store look on ebay.
The game itself was stripped of many of its grand graphical features like:
Sun effects and lighting, Realtime shadows, blood pools on walls and floors, etc
It would have rivaled Doom3 if it had been finished as it had a large miox of Halo2 Half life and Doom 3 Graphics.
Also they removed the Raptors ability to jump and in place made them a little more hard to kill with guns and rocks than it should be...
(once I dropped a 5 ton girder on it and it limped off into the distance.)
otherwise it maybe a great source of ideas for foliage and effects.

This post has been edited by hpapillon: 09 January 2007 - 05:02 PM

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