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The Pyramid Retro Remakes 2006 compo entry

#1 User is offline   Pug Fugly 

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Posted 01 November 2006 - 11:00 PM

The Pyramid

Pug Fugly's Retro Remakes 2006 competition. Just updated my site and decided I'd best release this game.

Features
4 difficulty settings
120 levels and over 140 enemies to fight.
Keyboard (configurable), Joystick (configurable), mouse & single switch control.
Accessibility options such as game speed setting, zoom option
Tutorial
Practice room to test settings
Online highscores
Original soundtrack

Pug Fugly's The Pyramid page

Screen shots:

Posted Image

Posted Image

For those that are bothered, this game CHANGES THE RESOLUTION!!
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#2 User is offline   mesenberg 

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Posted 02 November 2006 - 12:12 AM

Thats pretty spiffy, another great game from pugfugly. :) 9/10
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#3 User is offline   ITD234 

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Posted 02 November 2006 - 02:00 AM

Pug Fugly, you are like my idol in game making.
Here you let loose another one of your brilliant creations. Simple, yet madly addicting and spiced up with eye candy.
Can't wait for Return To Sector 9(or any game you plan on releasing)
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#4 User is offline   Kapser 

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Posted 03 November 2006 - 05:26 AM

Very neat game. Graphics, musics and controls are great and simple as always. The game really feels like your other games.


Nice job, again!
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#5 User is offline   mitchbbaker 

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Posted 03 November 2006 - 09:22 AM

wow amasing 9/10 the thing that lost the 1 is that you have to redo rooms that you have done other than that i love it and look at the easy high score im not much good so i play in that mode i will keep this one for a while
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#6 User is offline   jelleisgoed 

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Posted 03 November 2006 - 07:41 PM

i like it!
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#7 User is offline   JTR 

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Posted 04 November 2006 - 01:04 PM

Excellent remake! Great work with the variety of enemies.
Graphics, animations, sounds, music... All very good.
The Monster Book is a nice feature.

What's the Safe Hands-bonus? I've got it many times, but I don't know how.
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#8 User is offline   Pug Fugly 

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Posted 06 November 2006 - 02:54 PM

JTR, on Nov 4 2006, 01:07 PM, said:

What's the Safe Hands-bonus? I've got it many times, but I don't know how.
<{POST_SNAPBACK}>


You get that bonus if you catch all the crystals before they land.


Thanks for the feedback guys. The results of the competition aren't out until December 1st.... such a long time to wait...... :o
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#9 User is offline   EEs 

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Posted 06 November 2006 - 04:44 PM

okeey... unbalanced levels... first, everything was soo easy... then suddely small *******s came out . pretty hard but i made it. then it was easy again. then suddely on some level ****** fish came out with double respawn and double health. hard like hell! wiped out 5 times there. level after that was too easy. i wasent nearly hurt (the white healthbar was still there). the level after that was soo hard that i removed the game from my computer. And i was playing on medium. i though medium should be normal, but it seams to be harder then hard (yes, i tried).
i was following the left side all the time

another thing. when the guardian drops the gem all ****** monster went with too high speed towards it and went trough walls but normaly wont...

The menu was a bit wierd. dident like it.

---

nothing wrong with the music, sounds graphics. good that i can change to play with the mouse or the keyboard. The gameplay is ok bt im getting mad of i cant aim up or down

-edit-
no edit

This post has been edited by EEs: 06 November 2006 - 04:48 PM

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#10 User is offline   Jenner 

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Posted 06 November 2006 - 09:07 PM

gréat sound! nice gfx and a original gameplay.. The "story" is weird, and what the f*** is the big green eye for? Weird.. but extremly fun!:-)

This post has been edited by Jenner: 06 November 2006 - 09:07 PM

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#11 User is offline   Pug Fugly 

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Posted 06 November 2006 - 09:17 PM

EEs, on Nov 6 2006, 04:47 PM, said:

okeey... unbalanced levels...


Yup, you're right. The levels are unbalanced.

Just to explain, this game was made for a competition with a 3 month deadline, and being a father I don't have much spare time as you can imagine!! So sadly a few things had to be sacrificed to meet the deadline.


Bah, excuses excuses eh! :o :D
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#12 User is offline   mesenberg 

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Posted 07 November 2006 - 04:35 AM

Quote

Bah, excuses excuses eh!

haha, at least you finish your games....unlike meh....

also, one of the main downsides that I find hard and annoying is that you cant point exactly up or down so its rather diffucult....
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#13 User is offline   Pug Fugly 

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Posted 07 November 2006 - 10:42 AM

mesenberg, on Nov 7 2006, 04:38 AM, said:

also, one of the main downsides that I find hard and annoying is that you cant point exactly up or down so its rather diffucult....
<{POST_SNAPBACK}>


That's true, but this is a remake remember, and I didn't want to stray too far from the basic concept of the original.
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#14 User is offline   tapeworm 

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Posted 17 November 2006 - 12:35 AM

I'm not familiar with the original game, but I liked this one a lot--especially all the enemy variety. And excellent music, as always.
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#15 User is offline   hotdogindustry 

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Posted 17 November 2006 - 06:47 AM

You have a knack for making games with a consistent and enjoyable presentation. The graphics and sound are simple but slick. The only thing I have a problem with is not in your design, but the design you chose to emulate. I have trouble going back to retro shooters again because of their repetitive nature.
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#16 User is offline   llama man 

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Posted 17 November 2006 - 10:00 PM

Absolutely fantastic, lovely, wonderful.
10/10
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#17 User is offline   Kapser 

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Posted 17 November 2006 - 11:03 PM

Those red mages are hard! I'm trying to finish game again hehe..

And I chose your game for the next cagematch :)

Quote

Yup, you're right. The levels are unbalanced.

Yeah some levels are hard, but the pyramid concept balance things up since you can try to avoid the hard stages.

This post has been edited by Kapser: 17 November 2006 - 11:25 PM

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#18 User is offline   jrgames+ 

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Posted 18 November 2006 - 03:53 PM

briliant as always
hope you win :)
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#19 User is offline   Dan1 

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Posted 18 November 2006 - 07:32 PM

Graphics: 20/20: Brilliant
Sounds/music: 16/20: SFX were good but music didn't seem to suit as well as it should
Gameplay: 19/20: Excellent, it worked and it was easy
Creativity: 19/20: You claim to have based it on another game but I've never seen anything like it before
Others: 20/20: A very well made game, you should be proud

94%
It's not often I give a rating like this, It's no wonder you're in the cage match, you've definatley got my vote :)

This post has been edited by Dan1: 19 November 2006 - 01:03 PM

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#20 User is offline   Carnivac 

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Posted 18 November 2006 - 09:41 PM

Dan1, on Nov 18 2006, 07:35 PM, said:

Sounds/music: 12/20: No music but the SFX were good
<{POST_SNAPBACK}>



Yes there is. There always is in Pug's games as he makes tracker modules himself.
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