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3d Platform Example


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#1 Proffessor_gad

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Posted 16 September 2006 - 01:25 AM

3d Platform example!
Posted Image

I know what you are thinking. You are thinking, that there are plenty of other platformer examples out there and that this one won't be any better then those. Well that's were you go wrong!

In this example there are springs, blocks, elevators, treadmills, tnt's, boxes, fuel boxes, a jetpack / laser, gernades, switches, rocks, skybox, water, lighting, online play, cannon(won't turn properly in mplay), basic enemies, and most importantly -terrain.

So what are you waiting for?

current version download link(s)-

_______
Download here (make sure to unzip when done downloading) - gm6 source
_______

Old version download link(s)-

REMOVED (temporary links don't hang around for long)
________
Controls-

ctrl: fire lazer or throw gernade
space or right click: jump or fly
arrow keys or mouse: move and turn around
enter: put on/off jetpack, or use room portal
shift: activate/deactivate lazer
printscreen: take snapshot of game
cheat buttons.... :D

P.S. Mplay may have troubles... So please only use on a network (eg- School network, home network, library network, work site network)

Edited by Proffessor_gad, 11 February 2007 - 09:20 PM.

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#2 xygthop3

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Posted 16 September 2006 - 01:34 AM

File host server was to busy
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#3 qwertyuiop23

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Posted 16 September 2006 - 02:07 AM

Server BUSY re-upload to host-a.net
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#4 Proffessor_gad

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Posted 16 September 2006 - 03:45 AM

Mirror download links!

badongo

and for 52 Kr's - Rapidshare download

Host-a-net doesn't like me.... That's why I don't use it.

Edited by Proffessor_gad, 16 September 2006 - 10:39 PM.

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#5 xygthop3

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Posted 16 September 2006 - 03:55 AM

www.keepmyfile.com or www.savefile.com are no wait and no add free file servers, try these in the future
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#6 Proffessor_gad

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Posted 16 September 2006 - 04:55 AM

Ok?!

But, what do you think of the example? Should I add cannons, online play, ramps, rotating blocks, enemies, 3d level editor, handle for the laser?

Edited by Proffessor_gad, 16 September 2006 - 10:37 PM.

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#7 theleaningcandle

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Posted 16 September 2006 - 07:35 AM

Hmm its quite good! I wouldnt add much else because its a platform example, you add those things it turns into a game and people (n00bs) will just think 'hmm oo an editable game, if i change the graphics and sounds, people will never know i didnt make it'. :skull:

P.S. Its spelt 'Laser' with an S. Light Amplification Stimulated by Emitted Radiation. Im not a geek, honest :D

Edited by theleaningcandle, 16 September 2006 - 07:35 AM.

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#8 Jesper

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Posted 16 September 2006 - 09:10 AM

Maybe credit me? You used my terrain tutorial :D .
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#9 cbdman25

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Posted 16 September 2006 - 09:46 AM

I'm going to download this. If it turns out to be my 3D Platform example which also has TNT boxes, jetpacks, springs, elevators, grenades and boxes then I wont be impressed.

From the screenshot I don't see shadows so it may be yours. I'll have to see.

[EDIT]

Well it seems I can't even download it.

Edited by cbdman25, 16 September 2006 - 09:50 AM.

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#10 Proffessor_gad

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Posted 16 September 2006 - 10:11 PM

@ cbdman

Seriously, it's not a copy of yours. I made this from scratch, and I only looked at your example to see how you made can slide with the walls (but gm's 2d collission system messed it up for me, so I used my own collissions in the end anyways). And where does the jetpack come in on your example?

I'll try to use another host.... I can't believe that this download thing is becoming such a big problem!

Edited by Proffessor_gad, 16 September 2006 - 10:15 PM.

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#11 The eleventh plague of Egypt

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Posted 16 September 2006 - 10:18 PM

Use uploadtemple.com to upload: no registration needed and immediate download :D

Cool example, add an aim system for the lasergun and a power-based trowing system for grenades (like in Worms)

P.S.: add some sort of acceleration and friction to the jetpack: you can stop a 20 meters fall instantanely (not realistic :( )
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#12 Proffessor_gad

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Posted 16 September 2006 - 10:27 PM

Thanks. It's nice to know that someone appreciates my work. :D

@ Jesper

If you really want a - Special thanks to Jesper for terrain tutorial - , I can add that. I just need to know if you really need it.

P.S. I did put credits to mechanicos in the end of the example, so.... Yeah. :(
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#13 pyrotek7x7

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Posted 17 September 2006 - 01:01 AM

Wow, very good.
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#14 Proffessor_gad

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Posted 17 September 2006 - 05:16 AM

Thank you for your reply. Updating is in progress, so stay tuned.

Completed updates-
Cannon
Lazer handle bar
Gravity affected jetpack movement

Future updates?
Online play
Enemy/enemies
Triangle collissions....

(Edit)
Multiplayer, anyone?
Posted Image

I think I'll upload the newer version once I add online play.

I'm open to suggestions, everyone.

Edited by Proffessor_gad, 18 September 2006 - 02:14 AM.

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#15 cbdman25

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Posted 17 September 2006 - 07:11 AM

@ cbdman

Seriously, it's not a copy of yours. I made this from scratch, and I only looked at your example to see how you made can slide with the walls (but gm's 2d collission system messed it up for me, so I used my own collissions in the end anyways). And where does the jetpack come in on your example?

I'll try to use another host.... I can't believe that this download thing is becoming such a big problem!

<{POST_SNAPBACK}>


I see. Well I'll EDIT this post when I get the chance.

[EDIT]

The cannon was kinda nice and the terrain was sexy but everything was bogstandard.

I even noticed that the jumping sound is the same sound for my 3D jumping sound. And the springs look-a-like. And the grenades look similar.

Sorry, I'd rather stick to mine. No harsh feelings.

Edited by cbdman25, 20 September 2006 - 10:10 PM.

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#16 wildweststballa

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Posted 17 September 2006 - 05:54 PM

If you use shademap and the heightmap does the game draw two different models of the terrain?

Edited by wildweststballa, 18 September 2006 - 09:34 PM.

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#17 Proffessor_gad

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Posted 18 September 2006 - 11:42 PM

No, still one model.

[edit]

Online play is on its way to completion.

Edited by Proffessor_gad, 19 September 2006 - 05:01 AM.

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#18 The eleventh plague of Egypt

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Posted 22 September 2006 - 03:26 PM

What are you meaning for online play ?

Player vs player on the internet like Quake 3 :) ?
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#19 Proffessor_gad

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Posted 22 September 2006 - 06:48 PM

Yep, player vs. player on the internet or on your local network. I have it working and ready, I'm just not sure if I should keep on working on it before releasing.... It's kinda sloppy, not to confusing, but confusing enough for a gml noob to go :) .
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#20 Proffessor_gad

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Posted 24 September 2006 - 02:06 AM

Update! Mplay is complete, and download links are ready.
Updates include-
Gravity affected jetpack zspeed
cannon
offline and online mplay (controls vary)
simple enemies
harmless/uncomplete mr. shark
and some basic code updates as well

Hope you all enjoy!
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#21 The eleventh plague of Egypt

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Posted 25 September 2006 - 01:57 PM

GREAT !

Put the controls for the second player in the first page, what about adws :( ?

And...to switch pages press n :P

Anyway, the jetpack is fantastic, just like the Worms 4 one :( !

Edited by The eleventh plague of Egypt, 25 September 2006 - 02:08 PM.

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#22 Proffessor_gad

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Posted 25 September 2006 - 05:47 PM

Adws was used for player 1, player two used the mouse.;

For player one- shift, f, q ;

For player two- -, + ;

P.S. Please forgive me for indenting.... I've started learning C#, and I need some practice :( .;
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#23 Crispy

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Posted 26 September 2006 - 03:49 PM

Im downloading ill edit when i have played it
Edit: pretty good... I LOVED the jet pack. that was cool. i dont like platfrom engines were the main character is a ball. he seems to be a favorite among 3D gamers... cant see y tho

Edited by Crispy, 26 September 2006 - 03:56 PM.

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#24 shadowslair

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Posted 03 October 2006 - 03:09 PM

Thanks,man! There are some advices on Your e-mail!

GREETINGS FROM BULGARIA!! :)
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#25 Crispy

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Posted 05 October 2006 - 06:58 PM

Add a sword with blocking :blink:
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#26 BlockHead_Rocks

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Posted 09 October 2006 - 11:02 PM

Still working on MPlay?
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#27 GhostyGhost

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Posted 09 October 2006 - 11:04 PM

This is a very well done Example.9/10
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#28 Proffessor_gad

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Posted 10 October 2006 - 01:33 AM

I'm not working on modifying mplay because I don't think that there is much that I could do to make it better. And 2 players, seems to be enough.

If any of you have suggestions, feel free to say so.

Updates that are in progress- Targets, laser gun movement, block collissions.

Edited by Proffessor_gad, 10 October 2006 - 01:36 AM.

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#29 BlockHead_Rocks

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Posted 10 October 2006 - 03:24 PM

Huh?
I didn't see any online play or Split screen?
How do you play it?
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#30 Proffessor_gad

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Posted 10 October 2006 - 06:17 PM

Download the file again (newest version) and then go to the last two rooms. An easy way to skip rooms is by pressing n.

Edited by Proffessor_gad, 10 October 2006 - 06:17 PM.

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