Skeleton 1.1 - Easily Create Dynamic Characters, Over 100,000 downloads! |
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Skeleton 1.1 - Easily Create Dynamic Characters, Over 100,000 downloads! |
Jul 19 2006, 10:17 AM
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#21
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Friendly Madman Group: GMC Member Posts: 1746 Joined: 11-March 04 From: Southern California Member No.: 6939 |
QUOTE (Shinnoki @ Jul 16 2006, 05:42 AM) I've started work on animation now. It will be a while until the new version is ready, but it will be in the next release. Along with some other cool gadgets.QUOTE (havoc @ Jul 18 2006, 01:13 AM) Is there a way to go above his head ? for topdown stuff ? it would be cool if we can spin around him in every direction. Other than that 9/10 Yes, you just need to design the skeleton correctly and apply sprites to it from the correct perspective. Here is a quick idea of what you need to do:![]() Hope that helps, and shows the flexibility of this program. |
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Jul 19 2006, 02:44 PM
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#22
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GMC Member Group: GMC Member Posts: 475 Joined: 3-November 03 From: Manchester, England Member No.: 1428 |
Very nice program. I'll probably use it for my James Bond game and give you credit. I have a couple of suggestions for the next version:
1. Animation sequences like in Pivot 2. Maybe a few default character templates such as man, woman, boy girl in both sideways and top down perspectives. I can help with these if you like. 3. Ability to add objects to the skeleton that are not actually attached to it, eg. weapons. JSoft |
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Jul 21 2006, 07:44 PM
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#23
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GMC Member Group: GMC Member Posts: 98 Joined: 3-March 05 Member No.: 23102 |
This is pretty cool, Pivots only good for stickfigurs but this could be really nice!
In the next version I think there should be a gif export, frames like pivot,and being able to make objects that arn't attatached. Keep up the good work!!! |
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Jul 21 2006, 07:53 PM
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#24
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GMC Member Group: GMC Member Posts: 1256 Joined: 2-August 04 From: Montreal QUebec Member No.: 12356 |
This is a really useful program! ANimating is very hard, this can be very helpfull!
Nice job and thanks! |
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Jul 23 2006, 08:48 AM
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#25
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Friendly Madman Group: GMC Member Posts: 1746 Joined: 11-March 04 From: Southern California Member No.: 6939 |
Animation is coming along quite nicely. The engine for it is pretty much done; I just need to work out some of the user comforts.
QUOTE (JSoft Entertainment @ Jul 19 2006, 07:44 AM) Very nice program. I'll probably use it for my James Bond game and give you credit. I have a couple of suggestions for the next version: 1: See my last couple posts.1. Animation sequences like in Pivot 2. Maybe a few default character templates such as man, woman, boy girl in both sideways and top down perspectives. I can help with these if you like. 3. Ability to add objects to the skeleton that are not actually attached to it, eg. weapons. JSoft 2: All those would have the exact same skeleton, just different images attached to them. If anything, I'm going to include examples that show that the program can do things other than humans (dog, horse, car, etc). 3: Interesting idea, but I'm not sure I understand how you want it to work. If you detach something from the skeleton, all the convenience of the program is lost; you have to move the detached object for every frame. Also, what you describe can be done with the program in its current state: To add a weapon, object, etc, to a hand: <> Add an extra bone to the last bone of the arm. <> Set the sprite for this new bone to whatever object you want the person carrying. <> Move the new bone's position slider all the way to the left, to move the sprite over the hand. <> Set the depth of the new bone to something greater than the hand bone's depth. This is very similar to what was done with the head in the picture above, but with the depth set below it instead of above it. QUOTE (BazookaDude @ Jul 21 2006, 12:44 PM) This is pretty cool, Pivots only good for stickfigurs but this could be really nice! The animations will be exported in gif format.In the next version I think there should be a gif export, frames like pivot,and being able to make objects that arn't attatached. Keep up the good work!!! See above about unattached objects. I'm willing to add them, if someone can explain to me a fairly good use. I'm looking to keep the program as clean and easy as possible, so I'm leaning away from something like this. QUOTE (Kapser @ Jul 21 2006, 12:53 PM) Yes, I've also found animation a bit hard since you can't flip between frames easily. Don't worry though, the new version will remedy this, and then some.
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Jul 24 2006, 05:02 AM
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#26
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GMC Member Group: GMC Member Posts: 21 Joined: 24-July 06 Member No.: 55444 |
I am a complete and total n00b at game maker, but I just don't under stand how this program works. like how do you get the actuall 3-d stuff on the stick guy. After I made a stick man I couldn't figure out what to do next. Can some one PM me how to use this program or something?
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Jul 24 2006, 12:50 PM
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#27
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GMC Member Group: GMC Member Posts: 175 Joined: 14-December 04 From: Newcastle,England Member No.: 17952 |
Ilike it think I may use this
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Jul 24 2006, 08:23 PM
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#28
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GMC Member Group: GMC Member Posts: 36 Joined: 14-December 04 Member No.: 17914 |
I had been searching for something like this for a long time. Keep the good work, i cant wait for the next release ( the animations inclusion ) .
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Jul 24 2006, 10:05 PM
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#29
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GMC Member Group: GMC Member Posts: 281 Joined: 23-February 04 From: Wirlpool Box Member No.: 6328 |
Ahh, a very nice pivot example! You should implement animation though. I made something like that once, we should talk.
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Jul 24 2006, 10:25 PM
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#30
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GMC Member ![]() Group: Retired Staff Posts: 6251 Joined: 5-October 03 From: Amsterdam Member No.: 131 |
Wonderful useful little tool. I've thought about making an animation tool myself so that I could place limbs onto a figure, but you are really taking a great deal of work out of out hands.
I know that you'res still working on it, but I hope next (animation-capable) version will offer the following:
I'm thinking whether anything can be done about changing hilites and shadows, as they all turn with the limbs. This is a problem in sprites made with these applications - you have no real control over the light sources unless you start after-editing them one by one in a paint application. Finally, an application made in GM that I will use. Looking forward to the next version! |
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Jul 24 2006, 10:58 PM
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#31
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Friendly Madman Group: GMC Member Posts: 1746 Joined: 11-March 04 From: Southern California Member No.: 6939 |
QUOTE (Renight @ Jul 23 2006, 10:02 PM) I am a complete and total n00b at game maker, but I just don't under stand how this program works. like how do you get the actuall 3-d stuff on the stick guy. After I made a stick man I couldn't figure out what to do next. Can some one PM me how to use this program or something? This is not a 3D program. The only reason my figure looks 3D is because I used 3D looking sprites. Once you have made a figure, click on one of the nodes to select the bone. Then, press the 'Image' button to add an image onto the bone. Then use the flip, angle, and position sliders to place the image onto the bone exactly how you want it.QUOTE (Smarty @ Jul 24 2006, 03:25 PM) Wonderful useful little tool. I've thought about making an animation tool myself so that I could place limbs onto a figure, but you are really taking a great deal of work out of out hands. Thanks for the kind words.I know that you'res still working on it, but I hope next (animation-capable) version will offer the following:
I'm thinking whether anything can be done about changing hilites and shadows, as they all turn with the limbs. This is a problem in sprites made with these applications - you have no real control over the light sources unless you start after-editing them one by one in a paint application. Finally, an application made in GM that I will use. Looking forward to the next version! * Preview, yes, of course. I'm not sure if I had considered this yet, but I will definitely look into it. * I'm still working out some of the problems that come with adding frames, moving frames, etc. I’m working on it though; I'll see what I can come up with. * I think the new version will just support background images. * I'll keep flipping the skeleton in mind. Things like that are kind of at the bottom of my to-do list right now. * Now that's an interesting idea. It couldn't be too hard to add at least color blending, if not alpha. Lighting is something that I thought of when I first started this program. I've never been impressed by the super-deluxe lighting engines on here that can't even come close to running at the proper FPS on most machines. However, a lighting engine on this that would only draw on the render might work. Again, it's not very high on my to-do list. It definitely won't be in the next version. |
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Jul 25 2006, 05:17 AM
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#32
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GMC Member Group: GMC Member Posts: 71 Joined: 10-June 06 Member No.: 52093 |
first you make the skeleton but then how do you put the arms and legs and stuff on it?
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Jul 25 2006, 01:52 PM
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#33
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NOD Logo Artist Group: GMC Member Posts: 1496 Joined: 17-July 05 From: Sweden Member No.: 31596 |
Awesome
http://rapidshare.de/files/26960243/Droid_shooting.zip.html |
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Jul 25 2006, 03:58 PM
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#34
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The Human Genocide Group: GMC Member Posts: 1133 Joined: 22-July 05 From: The internet Member No.: 31908 |
Wow, this is a very professional tool. There are a few bugs, like if you type a relaly really long number into the length, you'll notice. That could be fixed easily, though. Also, you might want to add more sample images. I can create some for you, maybe just different colors of the grey ones. But I do like it very much, and plan on using it alot.
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Jul 25 2006, 09:39 PM
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#35
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Fortune Smiles! Group: GMC Member Posts: 154 Joined: 31-October 04 Member No.: 16190 |
This is exactly the type of program I have been looking for. In fact, I was just telling a friend of mine that my animation process would really be helped by something like this. It's like you read my mind.
If you implement the suggestions that Smarty put forward, it would be perfect. I look forward to the next version. |
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Jul 26 2006, 05:48 PM
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#36
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GMC Member Group: GMC Member Posts: 471 Joined: 24-January 06 From: UK, England Member No.: 43266 |
This is good, however, it took me a while to figure out how to start a new skeleton, I didn't think of clicknig new cause you don't usually need to so that.
Btw I think you need to work on your button sprites, their a bit nooby, with the text coming out of the sides, stretched etc. |
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Jul 26 2006, 09:28 PM
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#37
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GMC Member Group: GMC Member Posts: 351 Joined: 13-May 06 Member No.: 49794 |
Have you thought about making this so it can do 3D objects in diffrent posses and make it exprot it in GML script???
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Jul 26 2006, 09:42 PM
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#38
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GMC Member Group: GMC Member Posts: 598 Joined: 27-April 05 Member No.: 26713 |
very nice you can use it for some sprites
This post has been edited by flip the master: Jul 26 2006, 10:27 PM |
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Jul 26 2006, 10:20 PM
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#39
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GMC Member Group: GMC Member Posts: 122 Joined: 9-June 05 From: A Detention Center Member No.: 29196 |
That's really cool!
I am using it on my next game. |
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Jul 26 2006, 10:27 PM
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#40
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Friendly Madman Group: GMC Member Posts: 1746 Joined: 11-March 04 From: Southern California Member No.: 6939 |
QUOTE (vietmto @ Jul 24 2006, 10:17 PM) See post #31 (just a few posts above yours). It explains how to attach images to the bones. Long story short, select a bone and press the "Image" button.QUOTE (llama man @ Jul 25 2006, 06:52 AM) Awesome Cool. I think that's the first thing I've seen someone make with this program. I'm still waiting to see something that doesn't use a human skeleton though (hopefully, I'll be able to release some models that show some other figures).http://rapidshare.de/files/26960243/Droid_shooting.zip.html QUOTE (3t3rNAL_Payn @ Jul 25 2006, 08:58 AM) Wow, this is a very professional tool. There are a few bugs, like if you type a relaly really long number into the length, you'll notice. That could be fixed easily, though. Also, you might want to add more sample images. I can create some for you, maybe just different colors of the grey ones. But I do like it very much, and plan on using it alot. I'll add that to my bug list.I'm making more default models for the next one myself. Thanks for the offer though. QUOTE (TheMagnitude @ Jul 26 2006, 10:48 AM) This is good, however, it took me a while to figure out how to start a new skeleton, I didn't think of clicknig new cause you don't usually need to so that. Where, exactly, does the text run over the edge? The text was never stretched either, that's the font.Btw I think you need to work on your button sprites, their a bit nooby, with the text coming out of the sides, stretched etc. QUOTE (GrimX @ Jul 26 2006, 02:28 PM) Have you thought about making this so it can do 3D objects in diffrent posses and make it exprot it in GML script??? This program will never support 3D. There are plenty of 3D programs out there; a 3D program in GM just can't compete.Someone has brought up the idea of making it so it can export GM code. I've decided not to add it though, since this program is not designed just for GM users. QUOTE (flip the master @ Jul 26 2006, 02:42 PM) See post #31 and the first quote in this reply.
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Lo-Fi Version | Time is now: 9th February 2010 - 10:58 AM |