
Version 0.71 - Created by Rhys Andrews
Download Version 0.71 | Download Trailer 3
Official CA Website | GM Tech Conflict: Arcade 0.7 Exclusive
Conflict: Arcade has been a large project of mine since August 2005. The game is another topdown shooter, based on the concept of Americas Army, Soldat, and Unreal Tournament. The final release was to be online-only (with offline training missions), with many features like ConflictED Map Editor, server-filters, account statistics, and much more. However, after GameCave has closed down and the developers are each going through their own priority commitments, we have had to make the sacrifice of taking out online gameplay.
The game was previously known as Conflict: Online and since the previous demo the name has been changed since online gameplay was cut, and so the current version and previous versions will have a different title. They are both, however, the same game

Conflict: Arcade Version 0.71 (May 2008)
- Executable (enclosed in a ZIP file)
- C:A Version 0.71 - Primary Download Site (yoyogames.com)
- C:A Version 0.71 - Mirror 2 (host-a.net; .ZIP extension)
- C:A Version 0.71 - Mirror 3 (gamecave.frih.net; .ZIP extension)
- C:A Version 0.70 - Mirror 1 (64digits.com)
13,100KB
Fullscreen (does not change resolution by default)
- Executable (enclosed in a ZIP file)
- C:O Version 0.5 - Mirror 1 (64digits.com)
- C:O Version 0.5 - Mirror 2 (frih.net)
- C:O Version 0.5 - Mirror 3 (typhooncorp; .ZIP extension)
- C:O Version 0.5 - Mirror 3 (typhooncorp; .RAR extension)
- C:O Version 0.5 - Mirror 3 (typhooncorp; .ACE extension)
4,795KB
Fullscreen (does not change resolution by default)
- Trailer 1 - Mirror 1 (youtube.com)
- Trailer 2 - Mirror 1 (youtube.com)
- Trailer 2 - Mirror 2 (64digits.com)
- Trailer 3 - Mirror 1 (youtube.com)
- Trailer 3 - Mirror 2 (64digits.com)
- AI soldiers stand further away.
- Slightly improved AI performance.
- AI now starts off easy and slowly gets harder as you gain more BLUE STARS.
- Replaced the "knife" weapon with a chainsaw.
- Fixed bug in which respawning barrels trap soldiers.
- Improved appearance for the plasma cannon.
- Improved appearance for the flamethrower.
- Improved appearance of decaying bullets.
- Partially restructured engine (for performance)
- Implemented Sound Engine
- Partially redeveloped menu
- Implemented Account System
- New turret 'air-strike'
- New weapon 'laser rifle'
- New weapon 'knife'
- Redesigned 'incendiary grenade'
- Implemented weapon slot system
- Rewritten AI and soldier class system
- Implemented scoreboard / ex-game stats
- Implemented 'stars' system (awarded stars for accomplishments in games)
- New video setting 'terrain rendering' (pre-rendered, realtime render, no terrain)
- New video setting 'Region Scaling' (stretches game to fit screen)
- Improved weather effects (look AND performance).
- Improved Soundtrack (new tracks)
- Fixed critical error(s) when starting a training mission.
- Upgraded to GameMaker 7.0, adding lots of compatibilities and improving performance (but not load-times)
- Fixed critical error(s) when observing a non-team-based game.
- Removed HUD when observing
- There is now a 1 second pause when changing weapons to avoid quick weapon changing/shooting.
- New gameplay type "Bully" - Score by killing the randomly-chosen 'victim', or by killing anyone while being the victim yourself.
- Fixed critical error when being killed while holding the Warrior flag.
- New "Mansion Courtyard" Map.
- New gameplay type 'Last Man Standing' - Deathmatch without scoring, however you have a certain number of lives (score-limit) and must be the last man standing!
- Warrior score-methods have changed. You now score 1 point for every person you kill WHILE being the warrior - You also score a point if you kill the warrior, and another if you pick the warrior-flag up.
- Fixed issue of going outside walls when getting out of a turret (enemies stuck in the top-left corner of hunting creek)
- Death-Screen is now partially removed. The screen will blur alot (if surface effects is on, else the screen just goes red then quickly fades out), and instead of going black, you will be able to see the area where you died.
- Improved performance in night-time lighting.

Thankyou for Contributing to my Project!
~ Rhys Andrews ~
This post has been edited by KC LC: 07 January 2009 - 01:26 PM

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