Spine's Adventure., Updated!! v0.4 now! |
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Spine's Adventure., Updated!! v0.4 now! |
Dec 20 2005, 12:35 AM
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#1
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GMC Member Group: GMC Member Posts: 335 Joined: 11-September 05 From: At my comp...! Ownage:70% Member No.: 34899 |
i thought it was really good and so ive decided to share.
UPDATED to v 0.3! Link: Spines' Adventure Platformer It has: Some sound effects! Double Jumping. little (spiny enemy) and big (buzzy beetle) forms with working mushrooms. goombas, goombas that jump, rocket goombas. Helpful flag messages that display tips, tricks, and random thoughts. working "?" blocks that contain coins mushroom or fireflower. working time system. cool multi room level capability working bricks that break if hit when big (buzzybeetle). 1st Boss!(need to kill it not hit axe first)(Shoots at you!) you play as the Spiny enemy that lakitu dropped att you around 4-1. your quest is to destroy mario and surpass bowser for Supremecy of mario enemies. as the adventure wares on you transorm into various enemy types and even brand new ones! each one has distinct abilites. You are seen as a rogue by the rest of the enemies and therefore are seen as a target along with mario. screenies: ![]() ![]() ![]() need: more sound fx All known glitches have been solved! (fireflower does nothing yet so =P) update: Typos/Alpha testing codes glitching fixed moving platform glitch (i think!) shielding as buzzy beetle does not work. (hold down when big, you go into your shell) ---Working On [/quote] this so far has taken about 10 hours of programming, and debugging as i hate platformers and im never really good with em. I finally learned how to do a platform game! mine were always glitchy to the point of unplayability. Updates: v0.3: gravity glitch fixed running added ("F" key) Invisiblocks given better sprite Bricks break normaly into 4 parts (when big) New Secret Blocks Boss! current levels: 1-1a Overworld 1-1b Underground 1-1c Overworld 1-2a Underground 1-2b Underground 1-2c Overworld 1-3 Castle Spoiler removed due to the concept of it being finished. just wait for the full v! Minimum Requirements: 256 Mb system Ram (any type, DDRam Prefferable). 256 Mb Ram graphics card. I found these cause i played on an 8 Mb card it dropped by 35 frames. played on 256 mb card only 1-2 frames dropped which is playable! This post has been edited by Blue_Ninja_Frog: Jan 1 2006, 11:59 PM |
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Dec 20 2005, 08:50 PM
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#2
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GMC Member Group: GMC Member Posts: 335 Joined: 11-September 05 From: At my comp...! Ownage:70% Member No.: 34899 |
*read above*
This post has been edited by Blue_Ninja_Frog: Jan 1 2006, 09:55 PM |
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Dec 20 2005, 09:03 PM
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#3
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GMC Member Group: GMC Member Posts: 1103 Joined: 24-February 05 From: Dallas, TX USA Member No.: 22658 |
Not bad, but I kept getting stuck in things then falling off the map.. the character moves a little too slow too. I can't say much for anything else because it's all ripped from mario.. but it's OK.
5/10 |
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Dec 20 2005, 09:43 PM
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#4
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GMC Member Group: GMC Member Posts: 335 Joined: 11-September 05 From: At my comp...! Ownage:70% Member No.: 34899 |
well its from the enemies point of view. so i can see it as original except for graphics and sound. you can read a review at http://s14.invisionfree.com/Gm_reviews
EDIT: im fixing the stuck thing Right Now! i found a logic error in code. This post has been edited by Blue_Ninja_Frog: Dec 20 2005, 09:43 PM |
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Dec 20 2005, 10:10 PM
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#5
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GMC Member Group: GMC Member Posts: 76 Joined: 2-December 05 Member No.: 39989 |
QUOTE (Blue_Ninja_Frog @ Dec 20 2005, 09:43 PM) yay, no more stuck into stuff... i could help with a bit of spriting, since i am bored most of the time... i could help with a bit of level designing, i can only do the easy levels though --Frost Sabre |
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Dec 20 2005, 10:37 PM
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#6
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GMC Member Group: GMC Member Posts: 220 Joined: 5-November 05 Member No.: 38282 |
It was awesome, I've been looking for a good Mario remake. Really good.
Bug: (I dunno if this is already posted) Sometimes when I jump onto the corner of a box, the player gets stck fora few seconds, jumps off the box, and stops in midair, gets stuck there until I press down, and when I press down he completely dissapears. |
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Dec 20 2005, 10:38 PM
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#7
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GMC Member Group: GMC Member Posts: 335 Joined: 11-September 05 From: At my comp...! Ownage:70% Member No.: 34899 |
thats the gravity glitch im fixing. its in known glitches on first post
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Dec 21 2005, 04:44 PM
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#8
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GMC Member Group: GMC Member Posts: 220 Joined: 5-November 05 Member No.: 38282 |
Found another bug:
Sometimes the invisoblocks don't be inviso. |
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Dec 21 2005, 05:01 PM
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#9
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GMC Member Group: Validating Posts: 176 Joined: 15-October 05 Member No.: 37039 |
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Dec 21 2005, 08:01 PM
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#10
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Oldschool Kiddie Group: GMC Member Posts: 223 Joined: 29-October 03 Member No.: 958 |
Spiny's Adventure? There's already a game with that name (or at least there was...)
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Dec 22 2005, 05:05 AM
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#11
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GMC Member Group: GMC Member Posts: 335 Joined: 11-September 05 From: At my comp...! Ownage:70% Member No.: 34899 |
the invisi blocks are visible to buzzy beetles as that is thier special ability. also GRAVITY GLITCH FIXED! i removed the whole slide off the platform coding as that wat was wrong. plus in mario (nes) mario stays on platform even if hes 1 pixel on there. F now runs.
This post has been edited by Blue_Ninja_Frog: Dec 22 2005, 05:19 AM |
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Dec 22 2005, 12:40 PM
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#12
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GMC Member Group: GMC Member Posts: 111 Joined: 21-December 05 Member No.: 41247 |
OMG did you draw all the sprites coz if u did u did a great job re-creating the mario monsters. i realy like it exept for the part i kept getting stuck in the air when i jumped and i got off the screen a few times but apart from that it is great
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Dec 22 2005, 04:05 PM
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#13
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GMC Member Group: GMC Member Posts: 220 Joined: 5-November 05 Member No.: 38282 |
YAY! It;'s ALOT easier to play now that the glitch is fixed. Also, I did 1 level, so be sure to send me the .gm6 of that one.
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Dec 22 2005, 08:25 PM
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#14
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GMC Member Group: GMC Member Posts: 335 Joined: 11-September 05 From: At my comp...! Ownage:70% Member No.: 34899 |
yes I did draw them. I took out my old NES and popped in Super Mario and started working in paint. the colors are a little off though. I know there are spriters resources and sprite sheets but i like to make my own. UPDATED. link is also updated.
This post has been edited by Blue_Ninja_Frog: Dec 22 2005, 08:51 PM |
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Dec 22 2005, 10:28 PM
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#15
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GMC Member Group: GMC Member Posts: 102 Joined: 2-April 05 Member No.: 25258 |
good job, still working on it!
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Dec 22 2005, 11:20 PM
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#16
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GMC Member Group: Validating Posts: 152 Joined: 28-August 05 From: Your a comouter i dont have to tell you! Member No.: 34094 |
pretty cool! you should do accelerantion that would be awsome
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Dec 23 2005, 02:14 AM
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#17
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GMC Member Group: GMC Member Posts: 335 Joined: 11-September 05 From: At my comp...! Ownage:70% Member No.: 34899 |
thx for the tip. acceleration would be awesome. ill be sure to try and add that by next update. Spoiler:im adding a strange little secret.
if you collect enough secrets, you get world 9-1! world 9-1 plans to be a collection of hidden mario levels, and look glitchy ON PURPOSE. I need a .wav of someone saying "squid" in a little higher pitch than normal (not cartoony and high pitched, but like just a little higher than a mans normal voice pitch. [mod edit - Anyone interested in this, please respond by PM and don't clutter up the thread with team building stuff. This post has been edited by hpapillon: Dec 23 2005, 11:39 PM |
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Dec 25 2005, 11:16 AM
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#18
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Indie Game Developer Group: GMC Member Posts: 1549 Joined: 1-April 04 From: Greece Member No.: 7742 |
QUOTE Spiny's Adventure? There's already a game with that name (or at least there was...) yes, this is my project's name. search the forum for spiny adventure and you'll notice or check my sig. therefore, you should call something like SpinyShell Adventure or even Spiny Island or sth. This post has been edited by kio: Dec 25 2005, 11:19 AM |
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Dec 26 2005, 03:49 AM
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#19
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GMC Member Group: GMC Member Posts: 335 Joined: 11-September 05 From: At my comp...! Ownage:70% Member No.: 34899 |
Oh. Lol. hrm... Spiny is the name of the enemy...uhh...spines. The Adventure of Spines!
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Dec 30 2005, 03:03 AM
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#20
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GMC Member Group: GMC Member Posts: 335 Joined: 11-September 05 From: At my comp...! Ownage:70% Member No.: 34899 |
UPDATED!!! V 0.3 now! More levels! A boss! More Music! Hidden secret YAY!
lol enjoy. ---Blue Ninja Frog & Team |
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Lo-Fi Version | Time is now: 20th November 2009 - 10:13 PM |