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Super Smash Bros (mods, Please Close) (one that actualy works!) VERSION 2 OUT!

#1 User is offline   Shadow Yoshi 

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Posted 23 August 2005 - 11:47 PM

File Size: (around 2.5 Mb)
GM Version: (GM6.1)
Screen Resolution: (1024x768 best for fullscreen: otherwise, its in a 640x480 window)
Changes Screen Resolution: (no)
File Type: .exe in a .zip
Link: Here

Posted Image
Master Hand vs Samus^^
Posted Image
Peach's Castle during the day^^
Posted Image
Peach's Castle at night^^
Kirby!
The Ultamate Maze!

A Super Smash Bros game that actualy works!!
VERSION 1
There are currently 4 characters, 2 battle stages, and 5 extra levels
UPDATES:
-VERSION2
--Fixed some bugs
--Added zoom views (still jumpy at times)

Bugs:
Shadow Yoshi and Samus have some animation glitches some of the time
couple pause bugs
PLEASE TELL ME IF YOU FIND MORE!! :)
and please reply if you download

REALLY NEW EDIT:
If you find this, don't reply. I'm not working on it anymore.

This post has been edited by Shadow Yoshi: 05 June 2006 - 09:00 PM

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#2 User is offline   kaz3 

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Posted 24 August 2005 - 12:00 AM

i like the game. and the master hand battle is awesome. wish it wouldnt slow down on my computer though
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#3 User is offline   Shadow Yoshi 

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Posted 24 August 2005 - 12:18 AM

Quote

i like the game. and the master hand battle is awesome. wish it wouldnt slow down on my computer though

thank you
and thats because you have windows ME :)
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#4 User is offline   gamester 

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Posted 24 August 2005 - 12:21 AM

yes the master hand battle is very well done, but you have a ways to go with the rest of the game, Samus was very well done too
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#5 User is offline   Shadow Yoshi 

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Posted 24 August 2005 - 12:27 AM

Quote

yes the master hand battle is very well done, but you have a ways to go with the rest of the game, Samus was very well done too


Thanks, the Master Hand took a while to make some of its attacks
And samus was easy because of all of her special attacks are other items :)

I'd also like to add
The master hand's grab works, but its a bit shaky when its close to you, I will fix this eventualy
and since i have no samus running sprites(making them), i had to use a dash
and also, the normal moves are hard to move because i have to make my own sprites, which takes a while

Oh, and i have to go for today, so ill try and be back 2morrow

This post has been edited by Shadow Yoshi: 24 August 2005 - 12:33 AM

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#6 User is offline   Azure 

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Posted 24 August 2005 - 12:34 AM

How the heck did you do the AI? That is what is stumping my game. It is call Super Smash Advance, if you were wondering, andcan be downloaded at my site, www.azuregames.zap3x.com. Like it? i shall admire this for a while...thx! :)
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#7 User is offline   alax mottob 

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Posted 24 August 2005 - 12:43 AM

Add multiplayer so you can play online! That would be cool.

#8 User is offline   Senar 

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Posted 24 August 2005 - 01:06 AM

this is a pretty darn good WIP! except the master hand battle lags for me

This post has been edited by Senar: 24 August 2005 - 01:06 AM

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#9 Guest_MasterFunk_*

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Posted 24 August 2005 - 06:20 AM

shadow yoshi owns lol


send me the gmd !_!

#10 User is offline   General Leo 

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Posted 24 August 2005 - 09:08 AM

this is nice and all but without enemy ai (normal players) it's just another attept to make a SSBM game... Collisions and crap always force these types of games to be abandoned.
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#11 User is offline   GeothermalDuck 

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Posted 24 August 2005 - 09:47 AM

Nice game.
Really good and it's great to finaly see a good SSB game with working AI

There are still things that need improvement but:
Lets face it, Luigi sucks in SSBM and owns in SSB. So make his more simular to the SSB one so he jumps on an angle like Mario. Have you got the propper chance for Luigi's super charged rocket man? It's really 1/8 chance do do it.
Views, they are very improtant because I saw a masive quality drop because of the far out view.
Below Peaches Castle there should be water.

Oh well, hope you take my suggestions into consideration.

Top-Stuff - Joel

PS. Is this game a lil bit Bias for Shadow Yoshi?
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#12 User is offline   YoshiBignose 

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Posted 24 August 2005 - 11:41 AM

i like the yoshi :wacko:
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#13 User is offline   Cloud Architect 

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Posted 24 August 2005 - 01:06 PM

YoshiBignose, on Aug 24 2005, 12:44 PM, said:

i like the yoshi :wacko:
<{POST_SNAPBACK}>

I'm sure you do.... judging by the amount of yoshis you have it would be fairly obvious lol! PS: YOSHI RULES!!! He's sooo cool.
Anyhoo! THIS IS FANTASTIC!!!!!!!!! !!!!!!!!!!! !!!!!!!!!!! !
KEEEEEEEEP GOOOOIIIIIINNNGGGGG!

This post has been edited by Red_omen_4: 24 August 2005 - 01:07 PM

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#14 User is offline   YoshiBignose 

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Posted 24 August 2005 - 02:46 PM

yes i agree.

(on the first point that is)
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#15 User is offline   Senar 

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Posted 24 August 2005 - 03:11 PM

of course yoshi is going to be the best, ompare the names, and its his favorite character :wacko:
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#16 User is offline   MasterKakashi 

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Posted 24 August 2005 - 03:27 PM

one questoin, where's Link? T.T
it's just not right witout him.
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#17 User is offline   sn0wb0arder381 

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Posted 24 August 2005 - 03:49 PM

I couldnt really play because of my crappy computer please in the next release let us resize the window out of full screen i can only play that way
it looks good though
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#18 User is offline   Andruth 

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Posted 24 August 2005 - 05:15 PM

Wow, it's awesome! The master hand battle was great! But some of the rooms didn't have the exit controller or whatever you used, so i had to use control+alt+delete to get out of the game sometimes...
Add ness, link, and if your familiar with golden sun and gs: tla, add some of those characters. They would be pretty awesome.
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#19 User is offline   Shadow Yoshi 

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Posted 24 August 2005 - 07:20 PM

[quote]Wow, it's awesome! The master hand battle was great! But some of the rooms didn't have the exit controller or whatever you used, so i had to use control+alt+delete to get out of the game sometimes...
Add ness, link, and if your familiar with golden sun and gs: tla, add some of those characters. They would be pretty awesome.[/quote]
Thanks, what rooms didn't have the controller in it? I had to do that a lot because i forgot about the controller

[quote]I couldnt really play because of my crappy computer please in the next release let us resize the window out of full screen i can only play that way
it looks good though[/quote]
The only problem about resiging the window is the 2 battle stages are 1024x768

[quote]one questoin, where's Link? T.T
it's just not right witout him.[/quote]
yea, i have to put him in

[quote]of course yoshi is going to be the best, ompare the names, and its his favorite character [/quote]
duh, i had to put Shadow Yoshi in a game somewhere, i think ill make him an unlockable character though

[quote]yes i agree.
(on the first point that is)[/quote]
thanks :wacko:

[quote]I'm sure you do.... judging by the amount of yoshis you have it would be fairly obvious lol! PS: YOSHI RULES!!! He's sooo cool.
Anyhoo! THIS IS FANTASTIC!!!!!!!!! !!!!!!!!!!! !!!!!!!!!!! !
KEEEEEEEEP GOOOOIIIIIINNNGGGGG![/quote]
thanks

[quote]i like the yoshi [/quote]
thank you

[quote]Nice game.
Really good and it's great to finaly see a good SSB game with working AI

There are still things that need improvement but:
Lets face it, Luigi sucks in SSBM and owns in SSB. So make his more simular to the SSB one so he jumps on an angle like Mario. Have you got the propper chance for Luigi's super charged rocket man? It's really 1/8 chance do do it.
Views, they are very improtant because I saw a masive quality drop because of the far out view.
Below Peaches Castle there should be water.

Oh well, hope you take my suggestions into consideration.

Top-Stuff - Joel

PS. Is this game a lil bit Bias for Shadow Yoshi?[/quote]
yea, luigi did such horribly in ssbm, and yea, i did make it 1/8th of a chance and ill work on views(hard hard hard)

[quote]this is nice and all but without enemy ai (normal players) it's just another attept to make a SSBM game... Collisions and crap always force these types of games to be abandoned.[/quote]
i know, ill make that eventualy, and personally i dont find the collissions that hard

[quote]shadow yoshi owns lol

send me the gmd !_![/quote]
thank you
and its not gmd, its gm6 (gm6.1)

[QUOTE]this is a pretty darn good WIP! except the master hand battle lags for me[/QUOTE]
yea, and all the big target tests lag on slow computers too

[QUOTE]How the heck did you do the AI? That is what is stumping my game. It is call Super Smash Advance, if you were wondering, andcan be downloaded at my site, www.azuregames.zap3x.com. Like it? i shall admire this for a while...thx![/QUOTE]
how did i do it? intelligence my friend...

[QUOTE]Add multiplayer so you can play online! That would be cool.[/QUOTE]
yea thats wat i want to do

This post has been edited by Shadow Yoshi: 24 August 2005 - 07:31 PM

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#20 User is offline   mr.pacman0 

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Posted 24 August 2005 - 09:14 PM

where do you fight the master hand, i can't find it!
and the game is very well done, only thing is that shadow yoshi's X attack is too easy to use, in other words, if you are trying to press X^, the game sometimes uses X, nice AI though, also, i like the engine you invented, it's awsome, an awsome thing to add would be online, just that, too bad you can't charge for it, i would be willing to pay the fee to play!
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