Luminaire **Closed - No download**
#103
Posted 23 August 2005 - 11:59 AM
http://www.sheepsheet.com/cgi-bin/baaa.py?...id=gg_luminaire
and it was up on the exact same day that the new, dynamic, sheepsheet.com was launched.
#106
Posted 27 September 2005 - 03:38 PM
pardon_me, on Sep 27 2005, 03:30 PM, said:
<{POST_SNAPBACK}>
Dont use lighting? (equally lighted) and he cant because the code is part Yourselfs (former global moderator).
#107
Posted 27 September 2005 - 04:05 PM
#111
Posted 04 October 2005 - 10:17 PM
1. Disable Lights
2. Disable Shadows
3. Draw the GUI
4. Enable Lights
5. Enable Shadows
It would be something like:
disable_lights_script_here(); disable_shadows_script_here(); omg_draw_the_gui_script(); enable_lights_script_here(); enable_shadows_script_here();
#112
Posted 06 October 2005 - 02:35 PM
Quote
Set its depth to -1 relative to the controller object. I don't remember but i think it's set at -1000, so -1001. Check that =)
And they're no where nearly as cool as I wanted them to be, but it's all I can do right now.
#114
Posted 16 October 2005 - 08:47 AM

[download]
This post has been edited by GearGOD: 16 October 2005 - 08:48 AM
#115
Posted 16 October 2005 - 03:14 PM
GearGOD, on Oct 16 2005, 03:50 AM, said:

[download]
<{POST_SNAPBACK}>
That has to be the fastest one yet.
Great job.
#117
Posted 05 December 2005 - 12:44 PM
#118
Posted 20 February 2006 - 05:14 PM
a ) your lighting system is awesome, very good job
b ) in my game, it runs at a solid 60 fps, but the second i enable views, it drops to 17 (shadows are not enabled). why? views are a vital part of the game and if the game is going to drop that badly i need to find a solution.
thank you.
also, if the room is at 640 x 480 (for testing purposes) without views it runs fine, and at 800x600 the fps drop to 18-19.
This post has been edited by no one: 20 February 2006 - 05:16 PM
#120
Posted 21 February 2006 - 05:01 PM
but why would a view being enabled or disabled have such drastic effect? or even the size of the surface?

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