Gmmodel - New Version, Saving/loading Support!, The standard of GM modelers! .gm6 inc. |
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Gmmodel - New Version, Saving/loading Support!, The standard of GM modelers! .gm6 inc. |
May 30 2005, 04:55 PM
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#1
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GMC Member Group: GMC Member Posts: 38 Joined: 11-January 05 Member No.: 19672 |
GMModel
A Rave Production With the new release of Game Maker version 6.1, it's own type of model support is now available. The purpose of GMModel is to provide a friendly and easy to use interface for creating, editing, and viewing models made for Game Maker. GMModel is open-source and free for anyone to edit, use, and distribute any way they like. I do not support my crappy coding style, however, and will only answer important questions about bugs/issues. No "how do I use this" crap. Press F1 to view instructions. GMModel currently supports polygons, the ability to colorize/alphatize the vertices of the polygons, and the ability to save and load models. For more on what is to come in the future, press F1. Because this is an early release, there WILL be bugs. Make sure you report any and all bugs in this post. The open-source version of GMModel requires a registered version of Game Maker. If anyone with a registered version of Game Maker wants to create an .EXE and upload it somewhere, be my guest. I'm too lazy to do it myself. June 1 - New version .2 Download v.2 : 22KB Mirror 2 Download Mirror 3 Download Known Bugs: - Loading two editable models consecutively throws errors. - The included racer.gmm file is corrupt. - Loading models as view-only screws up certian colors, e.g. white turns to black. This is more than likely a bug in GM's model loading function. - Unfortunately, more recently created faces will be drawn over earlier made faces, even if they are supposed to be behind them. I don't think there isn't a way to fix this and there may never be. Have fun! This post has been edited by Rave: Jun 3 2005, 04:41 PM |
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May 30 2005, 09:08 PM
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#2
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Programmer Group: GMC Member Posts: 1443 Joined: 24-March 05 From: USA :) Member No.: 24617 |
Not bad. In some cases, this coding can be very useful. (3D drawing comes to mind)
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May 30 2005, 10:53 PM
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#3
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Rocker Group: GMC Member Posts: 3933 Joined: 12-March 04 From: USA Member No.: 6970 |
What's the point of having 2 links from the same host? MicroTech never works for me... maybe get someone to mirror it?
-IMP |
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May 31 2005, 01:00 AM
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#4
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GMC Member Group: GMC Member Posts: 555 Joined: 10-July 04 From: The shadows Member No.: 11458 |
Good job.
This needs to be ported to gm6.1 |
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May 31 2005, 04:34 AM
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#5
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GMC Member Group: GMC Member Posts: 38 Joined: 11-January 05 Member No.: 19672 |
coolsmile: as soon as saving/loading the models is implemented this will be very useful in 3d games.
IceMetalPunk: Iono, the first one wasnt working for me when I tried it so I uploaded a second. Bathy: It IS gm6.1.... |
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May 31 2005, 06:32 AM
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#6
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GMC Member Group: GMC Member Posts: 555 Joined: 10-July 04 From: The shadows Member No.: 11458 |
I meant, you need to take advantage of the gm6.1 features like built in model support.
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May 31 2005, 09:02 AM
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#7
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Village Idiot Group: GMC Member Posts: 3230 Joined: 7-September 04 From: A dilapidated hut. Member No.: 14103 |
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May 31 2005, 10:15 AM
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#8
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GMC Member Group: GMC Member Posts: 555 Joined: 10-July 04 From: The shadows Member No.: 11458 |
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May 31 2005, 10:54 AM
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#9
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Village Idiot Group: GMC Member Posts: 3230 Joined: 7-September 04 From: A dilapidated hut. Member No.: 14103 |
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May 31 2005, 03:19 PM
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#10
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GMC Member Group: GMC Member Posts: 38 Joined: 11-January 05 Member No.: 19672 |
I understand what you mean, and you will soon be able to save and load your models for use in your own games.
The only thing it does is call d3d_model_create() once, but the next version (which will be released shortly) will have more to do with actual models. |
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May 31 2005, 10:20 PM
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#11
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GMC Member Group: GMC Member Posts: 555 Joined: 10-July 04 From: The shadows Member No.: 11458 |
QUOTE (Rave @ May 31 2005, 03:19 PM) I understand what you mean, and you will soon be able to save and load your models for use in your own games. The only thing it does is call d3d_model_create() once, but the next version (which will be released shortly) will have more to do with actual models. Once its fully ported and can save/load and some of the bugs are fixed.. I would actually use this.. Cant say ive ever said this about something ive found in this section.. Good work. Bathy |
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May 31 2005, 10:22 PM
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#12
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GMC Member Group: GMC Member Posts: 669 Joined: 12-November 04 From: tha hood Member No.: 16625 |
does this work with gm6 or only 6.1?
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Jun 1 2005, 03:22 AM
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#13
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GMC Member Group: GMC Member Posts: 487 Joined: 26-October 03 From: USA Member No.: 627 |
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Jun 1 2005, 04:19 AM
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#14
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GMC Member Group: GMC Member Posts: 38 Joined: 11-January 05 Member No.: 19672 |
I am pleased to announce the release of a new version!
In the new version you can save and load your models. I have also fixed several bugs regarding faces. This means you can now use the models you make for your own games! You are able to save your models as both an editable model (if you need to edit it later) and an un-editable model (to keep people from screwing with your models.) Included in the .zip with the new version are four simple models. In the next version, I plan on adding support for Textures, and a few versions down the ability to modify face vertex properties and delete faces/vertices. |
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Jun 1 2005, 05:38 AM
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#15
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GMC Member Group: GMC Member Posts: 16 Joined: 24-April 05 Member No.: 26544 |
Just suggest : Why dont you make the 3D converter to gm format.It means like milkshape file format change to gm 3D model that can load.I love using milkshape so it is a waste because I want put 3D using milkshape in game maker.
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Jun 1 2005, 05:44 AM
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#16
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GMC Member Group: GMC Member Posts: 81 Joined: 12-October 04 From: NZ Member No.: 15453 |
GREATE ENGINE especially adding some demos makes it way better lol; though the racer one doesn't seem to work for me (unknow variable xpos); otherwise keep it up
This post has been edited by portentous: Jun 1 2005, 05:45 AM |
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Jun 1 2005, 07:24 AM
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#17
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GMC Member Group: GMC Member Posts: 38 Joined: 11-January 05 Member No.: 19672 |
faizin: maybe because there is already a tool like that?
portentous: make sure you didn't load the model after you already loaded a model (click new before loading models just to be safe) |
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Jun 1 2005, 07:58 AM
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#18
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GMC Member Group: Validating Posts: 25 Joined: 31-March 05 Member No.: 25086 |
QUOTE (Rave @ Jun 1 2005, 08:24 AM) faizin: maybe because there is already a tool like that? portentous: make sure you didn't load the model after you already loaded a model (click new before loading models just to be safe) Good job A few requests for the next version Ability to zoom in and out in the 3d view Ability to get rid of the grid in 3d view Ability to delete vertices Normals for the polygons This post has been edited by Heathen: Jun 1 2005, 08:20 AM |
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Jun 1 2005, 09:19 AM
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#19
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GMC Member Group: GMC Member Posts: 1224 Joined: 16-August 04 From: Portugal Member No.: 12971 |
Great 3d modeler great job but it need a biger window and some more thing's
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Jun 1 2005, 10:33 AM
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#20
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GMC Member Group: Posts: 449 Joined: 3-October 04 From: Computerville Member No.: 15070 |
Awsome!!!!!, please add basic shapes, animation,and Textureing, that would make it look awsome too!!!!
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