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Marzipan V5.8 - Cancelled
percsich.hu
post May 22 2005, 09:50 PM
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THE MARZIPAN PROJECT

Cancelled.

This is not a helpful program.

This post has been edited by percsich.hu: Sep 16 2007, 11:31 PM
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grandhighgamer
post May 23 2005, 07:16 AM
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What about for once a Anim8tor convertor that uses Anim8tor's format: An8...
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percsich.hu
post May 23 2005, 07:33 AM
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QUOTE (grandhighgamer @ May 23 2005, 08:16 AM)
What about for once a Anim8tor convertor that uses Anim8tor's format: An8...
*


Probably somebody will create it, if needed.

I've made vtx converter for helping our GM development, and also I would release it to the GM community, in case someone would use it for any reason.

I found vtx format quite simple but powerful for creating the 3D objects. No doubt, an8 would be the best format, but it needs more time and effort to parse the data format in GML.

A dll with a good parser method is welcome if someone has...
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ThatGamesGuy
post May 23 2005, 10:09 AM
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Maybe you can add this tool to the 3D Tools topic (pinned topics)? And possibly the '3D Faq & Guidelines' topic as well.
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percsich.hu
post May 23 2005, 11:24 AM
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Yes. I would release it as a 3D Tool, but I need to research if it is shaky or has some major bug. Also a code library and a simple manual will be available.
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ThatGamesGuy
post May 23 2005, 12:56 PM
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When you're done testing and so on, feel free to add it to the pinned topics I mentioned.
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Streetbum88
post May 23 2005, 08:34 PM
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im confused as to what im suppose to do.. I created a model in anim8tor.. exported it as a .vtx file.. I then ran 'VTX to D3D' selected my vtx file which made a D3D file. Now what am i suppose to do?
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percsich.hu
post May 23 2005, 08:39 PM
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QUOTE (Streetbum88 @ May 23 2005, 09:34 PM)
im confused as to what im suppose to do.. I created a model in anim8tor.. exported it as a .vtx file.. I then ran 'VTX to D3D' selected my vtx file which made a D3D file. Now what am i suppose to do?
*


If you saved your model as a vertex object, then the content of the created file (whatever_vertex.d3d) is a GML script, which can be pasted in the Draw event of an object. If it is a model file, than it can be pasted in the onCreate event.

/Also, if you open the file, you can see the script, and the color changes. If there is a color change (draw_set_color), then you can also set a different texture, but this have to be edited manually./

This post has been edited by percsich.hu: Jun 9 2005, 09:04 AM
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Spikehead777
post May 23 2005, 09:27 PM
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I got a wierd problem here. I made an icosehedron in anim8or (?) and exported it to a .vtx. Then when converting, it didn't export all of the vertices. I only have half of the icosahedron! I'd post the problem up if I wasn't so lazy. (Not my fault I was born lazy...)
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percsich.hu
post May 23 2005, 09:33 PM
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QUOTE (Spikehead777 @ May 23 2005, 10:27 PM)
I got a wierd problem here. I made an icosehedron in anim8or (?) and exported it to a .vtx. Then when converting, it didn't export all of the vertices. I only have half of the icosahedron! I'd post the problem up if I wasn't so lazy. (Not my fault I was born lazy...)
*


Thanks for you bug report.
I also noticed this, it needs research.
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Nimbus2000
post May 24 2005, 11:35 PM
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Really nice!!!! biggrin.gif
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percsich.hu
post May 27 2005, 07:01 PM
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Here is a small 'howto' about creating the vtx file:

vtx file is an exported format of an Anim8or object:



- create a model
- open Object menu -> Export ... -> choose vtx format

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Sektor_Z
post May 27 2005, 07:41 PM
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Nice. As i said:
----- ----- -----
VTX to D3D converter v.1.0 - freeware
HAH NEAT!!! (havent tested it yet, but cant wait to... sooooon...)
and...............................................
It really works. Nice. laugh.gif It converted almost all objects, but its way too slow.
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percsich.hu
post May 27 2005, 07:43 PM
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It converts all vertex points and faces, but GM cannot draw correctly if there are too many points. (I couldn't figured it out what the limit is...)
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Keith
post May 27 2005, 07:54 PM
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Nice program!

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Wolf Dreamer
post Jun 3 2005, 09:30 PM
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Doesn't work for me.

When I run it, I see I'm in a 3D world of sorts, moving the mouse rotates the camera about, me unable to do anything at all but move around in a pale white grid of emptyness.

Any ideas? How to I select anything after I run it?

I just noticed the screenshot above. Yes, hitting L does work fine.

Its just I don't see the menu like I should.

Did you use fog? Game Maker 6's fog doesn't work well with my crappy graphics board.

Not important though. Just something I thought worth mentioning.

This post has been edited by Wolf Dreamer: Jun 3 2005, 09:33 PM
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percsich.hu
post Jun 4 2005, 12:10 AM
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The program used fog for some reason, but the menu was a static image. Anyway I disabled the fog in the new version and inserted a new menu.
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GameRG
post Jun 5 2005, 10:49 AM
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How exactly do you convert An8or files to the VTX files? Thanks.
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percsich.hu
post Jun 5 2005, 10:55 AM
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QUOTE (GameRG @ Jun 5 2005, 11:49 AM)
How exactly do you convert An8or files to the VTX files? Thanks.
*



You have to have Anim8or 0.9x, it has the export to vtx function.
See post #12.
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thecoolmachine
post Jun 6 2005, 11:20 AM
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I've founded a bug....
When i save the model it's save it in the same directory
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