Marzipan V5.8 - Cancelled |
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Marzipan V5.8 - Cancelled |
May 22 2005, 09:50 PM
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#1
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GMC Member Group: GMC Member Posts: 502 Joined: 24-January 05 From: Budapest, Hungary Member No.: 20605 |
THE MARZIPAN PROJECT
Cancelled. This is not a helpful program. This post has been edited by percsich.hu: Sep 16 2007, 11:31 PM |
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May 23 2005, 07:16 AM
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#2
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Village Idiot Group: GMC Member Posts: 3218 Joined: 7-September 04 From: A dilapidated hut. Member No.: 14103 |
What about for once a Anim8tor convertor that uses Anim8tor's format: An8...
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May 23 2005, 07:33 AM
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#3
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GMC Member Group: GMC Member Posts: 502 Joined: 24-January 05 From: Budapest, Hungary Member No.: 20605 |
QUOTE (grandhighgamer @ May 23 2005, 08:16 AM) Probably somebody will create it, if needed. I've made vtx converter for helping our GM development, and also I would release it to the GM community, in case someone would use it for any reason. I found vtx format quite simple but powerful for creating the 3D objects. No doubt, an8 would be the best format, but it needs more time and effort to parse the data format in GML. A dll with a good parser method is welcome if someone has... |
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May 23 2005, 10:09 AM
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#4
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Videogame designer ![]() Group: Retired Staff Posts: 4789 Joined: 2-January 04 From: The Netherlands. Member No.: 4238 |
Maybe you can add this tool to the 3D Tools topic (pinned topics)? And possibly the '3D Faq & Guidelines' topic as well.
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May 23 2005, 11:24 AM
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#5
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GMC Member Group: GMC Member Posts: 502 Joined: 24-January 05 From: Budapest, Hungary Member No.: 20605 |
Yes. I would release it as a 3D Tool, but I need to research if it is shaky or has some major bug. Also a code library and a simple manual will be available.
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May 23 2005, 12:56 PM
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#6
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Videogame designer ![]() Group: Retired Staff Posts: 4789 Joined: 2-January 04 From: The Netherlands. Member No.: 4238 |
When you're done testing and so on, feel free to add it to the pinned topics I mentioned.
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May 23 2005, 08:34 PM
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#7
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GMC Member Group: GMC Member Posts: 16 Joined: 15-November 04 Member No.: 16687 |
im confused as to what im suppose to do.. I created a model in anim8tor.. exported it as a .vtx file.. I then ran 'VTX to D3D' selected my vtx file which made a D3D file. Now what am i suppose to do?
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May 23 2005, 08:39 PM
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#8
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GMC Member Group: GMC Member Posts: 502 Joined: 24-January 05 From: Budapest, Hungary Member No.: 20605 |
QUOTE (Streetbum88 @ May 23 2005, 09:34 PM) im confused as to what im suppose to do.. I created a model in anim8tor.. exported it as a .vtx file.. I then ran 'VTX to D3D' selected my vtx file which made a D3D file. Now what am i suppose to do? If you saved your model as a vertex object, then the content of the created file (whatever_vertex.d3d) is a GML script, which can be pasted in the Draw event of an object. If it is a model file, than it can be pasted in the onCreate event. /Also, if you open the file, you can see the script, and the color changes. If there is a color change (draw_set_color), then you can also set a different texture, but this have to be edited manually./ This post has been edited by percsich.hu: Jun 9 2005, 09:04 AM |
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May 23 2005, 09:27 PM
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#9
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GMC Member Group: GMC Member Posts: 371 Joined: 13-October 03 From: See Toxicity Lyrics. Member No.: 307 |
I got a wierd problem here. I made an icosehedron in anim8or (?) and exported it to a .vtx. Then when converting, it didn't export all of the vertices. I only have half of the icosahedron! I'd post the problem up if I wasn't so lazy. (Not my fault I was born lazy...)
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May 23 2005, 09:33 PM
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#10
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GMC Member Group: GMC Member Posts: 502 Joined: 24-January 05 From: Budapest, Hungary Member No.: 20605 |
QUOTE (Spikehead777 @ May 23 2005, 10:27 PM) I got a wierd problem here. I made an icosehedron in anim8or (?) and exported it to a .vtx. Then when converting, it didn't export all of the vertices. I only have half of the icosahedron! I'd post the problem up if I wasn't so lazy. (Not my fault I was born lazy...) Thanks for you bug report. I also noticed this, it needs research. |
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May 24 2005, 11:35 PM
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#11
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GMC Member Group: GMC Member Posts: 18 Joined: 22-February 05 Member No.: 22539 |
Really nice!!!!
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May 27 2005, 07:01 PM
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#12
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GMC Member Group: GMC Member Posts: 502 Joined: 24-January 05 From: Budapest, Hungary Member No.: 20605 |
Here is a small 'howto' about creating the vtx file:
vtx file is an exported format of an Anim8or object: ![]() - create a model - open Object menu -> Export ... -> choose vtx format This post has been edited by percsich.hu: Jun 9 2005, 10:36 AM |
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May 27 2005, 07:41 PM
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#13
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GMC Member Group: GMC Member Posts: 1743 Joined: 25-May 04 Member No.: 9778 |
Nice. As i said:
----- ----- ----- VTX to D3D converter v.1.0 - freeware HAH NEAT!!! (havent tested it yet, but cant wait to... sooooon...) and............................................... It really works. Nice. |
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May 27 2005, 07:43 PM
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#14
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GMC Member Group: GMC Member Posts: 502 Joined: 24-January 05 From: Budapest, Hungary Member No.: 20605 |
It converts all vertex points and faces, but GM cannot draw correctly if there are too many points. (I couldn't figured it out what the limit is...)
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May 27 2005, 07:54 PM
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#15
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GMC Member Group: GMC Member Posts: 288 Joined: 7-August 04 From: Frandio City Member No.: 12521 |
Nice program!
This post has been edited by Keith: May 27 2005, 08:05 PM |
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Jun 3 2005, 09:30 PM
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#16
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GMC Member Group: GMC Member Posts: 49 Joined: 5-November 03 From: the land of chaotic dreams Member No.: 1590 |
Doesn't work for me.
When I run it, I see I'm in a 3D world of sorts, moving the mouse rotates the camera about, me unable to do anything at all but move around in a pale white grid of emptyness. Any ideas? How to I select anything after I run it? I just noticed the screenshot above. Yes, hitting L does work fine. Its just I don't see the menu like I should. Did you use fog? Game Maker 6's fog doesn't work well with my crappy graphics board. Not important though. Just something I thought worth mentioning. This post has been edited by Wolf Dreamer: Jun 3 2005, 09:33 PM |
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Jun 4 2005, 12:10 AM
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#17
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GMC Member Group: GMC Member Posts: 502 Joined: 24-January 05 From: Budapest, Hungary Member No.: 20605 |
The program used fog for some reason, but the menu was a static image. Anyway I disabled the fog in the new version and inserted a new menu.
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Jun 5 2005, 10:49 AM
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#18
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GMC Member Group: GMC Member Posts: 37 Joined: 26-April 05 Member No.: 26678 |
How exactly do you convert An8or files to the VTX files? Thanks.
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Jun 5 2005, 10:55 AM
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#19
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GMC Member Group: GMC Member Posts: 502 Joined: 24-January 05 From: Budapest, Hungary Member No.: 20605 |
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Jun 6 2005, 11:20 AM
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#20
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GMC Member Group: GMC Member Posts: 21 Joined: 12-February 05 Member No.: 21789 |
I've founded a bug....
When i save the model it's save it in the same directory |
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Lo-Fi Version | Time is now: 20th November 2009 - 09:57 PM |